Cyber Nations Wiki
Advertisement
Socialistic Empire
SE Official Flag

SE Official Flag
Team Color Black team Black
Founder(s) Silent
Founded 3 April 2007
International relations See below

link=http://www.cybernations.net/alliance_stats Statistics as of 27 April 2008

Total Nations 81
Strength 952,998
Avg. Strength 11,765
Nukes 80
Score 4.03

The Socialistic Empire is an alliance dedicated to spreading leftist ideologies around the Cyberverse. In order to secure at least some ground for leftism on CN, this alliances' government is formed on autocracy. Even though this is against the majority of leftist ideologies, this alliance has to be run by a strict, stable government, which will stand firm and help spread true ideals of Communism and Socialism around the Cyberverse.

The Socialistic Empire will help some leftist alliances, and will usually serve as the last line of defense of leftist ideals in CN.

The Socialistic Empire Memorandum

Preamble:

The Socialistic Empire is a radical alliance based on the ideology of Socialism and with an representative based government system. This alliance is dedicated to defending and further spreading the ideals of leftist ideologies in the Cyberverse. While the alliance itself is based on representative ideals , it will endorse all leftist ideologies, and will always act as a last fortress in the defense of leftist ideals. With a strong, representative government it will stand firm against any storm and will overcome any problem, existing as a colossal bastion of the Left in CN.


CHAPTER I: Admission and Membership.

Any nation that wishes to join the –SE– must fill out the following form, and post it on the –SE– Imperial Forums:

  1. Nation Name
  2. Nation Ruler
  3. Nation Resources
  4. Nation Strength
  5. CN Forums Username
  6. Link to your nation
  7. How did you find out about -SE-; Who recruited you?


Once a nation becomes an official member of the –SE–, it is forbidden to:

  1. Join any other alliance without first resigning from the –SE– (punishable by expulsion from the alliance and by military actions taken against said nation).
  2. Transfer any internal alliance information to anyone outside the alliance (punishable by expulsion from the alliance and by military actions taken against said nation).
  3. Start any wars without being sanctioned by the Defense Ministry (attacking a nation member of any alliance during peace time is punishable by expulsion from the alliance).
  4. Aid enemy nations and/or alliances of the –SE– in any form or matter (punishable by expulsion from the alliance and by military actions taken against said nation).
  5. To ask for aid and resign from the alliance within a week after receiving aid (considered as desertion and is punishable by military actions taken against said nation).
  6. Resigning from the alliance within 72 hours after the start of a war (considered as desertion and is punishable by military actions taken against said nation).


All members of the –SE– are encouraged to:

  1. Promote any leftist ideologies outside the –SE–.
  2. Promote the –SE– in the international opinion.
  3. Promote allies of the –SE–.
  4. Recruit more members for the –SE–.
  5. Help new –SE– members in any way required.

CHAPTER II: Government and Military Structure.

I. Grand Commissars(GraComs): The Grand Commissars are three in number, they are the ones that are the final stop and go in the -SE-. The GraComs ratify the votes of the IA, but in times of quick decisions needed, the GraComs can put into effect executive orders. GraComs can also propose votes to the IA.

II. Imperial Assembly(IA): The Imperial Assembly are 5 in number. They can appoint specific matters and goals for the Commissariat Ministries. Decide on certain referendums and decisions that will effect the alliance as a whole. Debate is encouraged and no one will be bared from voicing their opinion in the discussion section of the Imperial Assembly, but in the end it will only be the Imperial Assembly Members who vote on the issues that are brought up. The IA election pool is the Imperial Army Divisions, each Division will get 1 to 2 representatives depending upon the size of that specific Division in that Election Cycle. Each election cycle is two months, but with a majority decision of the IA, emergency elections can be called to order, to either replace a Commissar, or an Imperial Assembly member. Voting shall last no longer than 24 hours. Also the IA can override an Executive Order over 24 hours.

III. Supreme Commissar(SupCom) : The Supreme Commissar is an adviser to the Commissariat in formulating plans to help achieve the mandates that the Imperial Assembly hands down. The SupCom will also help advise the Imperial Assembly members that are newly elected, making sure that no decision is made idly.

IV. The Commissariat(Com): The Commissariat is the second government body of the –SE– that consists of the following ministries:

  • Defense Ministry (DM) – run by a Defense Commissar (DefCom). The Ministry is in charge of all Military matters. It grants sanctions to –SE– members to attack unaligned nations/rogues, and assigns nations to carryout military punishments. During war the DM acts as the HQ for the Imperial Peoples' Army, where the Marshals receive orders from the DefCom or directly from the SupCom.

  • Intelligence Ministry (IM) – run by an Intelligence Commissar (IntelCom). – The Ministry is in charge of searching for spies within the alliance and gathering vital intelligence (without resolving to spying) across the Cyberverse. For this Purpose the IM will be divided into two specialized groups: The Imperial Guards (search for spies) and The Intel Agents (gather Intel), both under control and supervision of the IntelCom.

  • Economics Ministry (EM) – run by an Economics Commissar (EconCom). The Ministry is in charge of all economic matters, like directing aid, organizing bank nations and organizing internal and external alliance trade within the official -SE- Team Color (Black).

  • Social Ministry (SM) – run by a Social Commissar (SoCom).The Ministry is in charge of recruitment, providing education for new CN players about the game and making propaganda.

  • Diplomacy Ministry (DM) – run by a Diplomacy Commissar (DipCom). The Ministry is in charge of Diplomatic Relations, and the DipCom is to appoint Ambassadors and act as a Diplomat in important situations, like negotiations of a higher level.

All Commissariat Officials are appointed the Imperial Assembly and ratified by the Grand Commissars.

V. Imperial Peoples' Army : The Imperial Peoples’ Army is the main Military Body of the –SE–. The army is divided into several Battalions, according to Nation Strength. Each Battalion is appointed a Marshal, who commands his Battalion according to the orders he receives from the DM.

The Imperial Peoples’ Army must obey a strict Codex of Warfare and Honor:

  • Nuclear Weaponry is to be used only as the last resort and is only allowed to be used after being authorized by the DefCom or the GraComs. Under no other circumstances may it be used. Using a Nuclear Weapon without proper authorization is punishable by expulsion from the alliance.
  • Respect your enemy. Whether on the battlefield or elsewhere, always keep civil with your enemy, and show respect. If your enemy does not show you respect in exchange – do not stoop to his level and simply ignore his statements. All War declarations must also be kept civil. Only rogues, traitors, spies and deserters must be shown no respect or mercy.
  • If your enemy wishes to declare peace – accept, under the condition, that your enemy types in his alliance affiliation “Socialistic Empire POW”. This may be overruled only by a special order of the DM and does not apply to traitors, spies, deserters and rogues – these must be shown no mercy.

CHAPTER III: Symbols

The –SE– has a set of specific symbols that represent what it stands for:

  • Hammer and Sickle – The Symbols of Socialism.
  • Red Star – The Symbol of God of War – Mars, hence the Symbol of the Army.
  • Sword – Symbol of an Honorable Warrior.
  • Raptor Bird – Symbol of Might and Power.
  • The Expanding Star – Symbol of a growing, outstretching Empire.

Also –SE– has three primary colors:

  • Red – for Socialism
  • Yellow – for Empire
  • Black – for Power

–SE– has a Coat of Arms that consists out of every single –SE– symbol and color.

SE CoA (smaller)

The –SE– has a Banner that consists out of a Raptor Bird, holding a sword and a Sickle, with a Expanding Star on its chest.

SE Flag

The Imperial Peoples' Army has a Flag that consists out of a Raptor Bird holding a Sword and with the Red Star on its chest and the Expanding Star in the Background.

SE IPA Flag

The Flags of the Imperial Peoples' Divisions have a standard layout which includes the symbol of the Imperial Peoples Army (Raptor Bird holding a Sword and with the Red Star on its chest), the Expanding Star and the I.P.A. Acronym. Each Divisions flag has its own name and individual symbol, representing that specific Division, on its flag. The Flags of the Imperial Peoples' Divisions consist of every -SE- Color.

Oath of Loyalty to the Socialistic Empire

All nations who join solemnly swear to abide The Laws of the Socialistic Empire, outlined in this Memorandum, to follow the hierocracy system of its Government, to spread the ideals of any and all leftist ideologies across the Cyberverse, and serve as the Bastion of the People.

We are the People, And this is Our Empire. Watch the Empire Rise, And We Rise with it.

Code of Discipline

CoDmini

The Code of Discipline (CoDe) is every -SE- members Handbook, written personally by SupCom Silent. This book acts as a guide for new members, explaining what is expected from them as -SE- members, how to act as a -SE- Nation, as a -SE- member in the CN Forums, how the Imperial Forums are organized, and it explains how the -SE- Government and Ranking works.

Silentism

Originally Silentism was created by an -SE- Member (the -SE- IntelCom since the First of July) - Subcomandante Marcos. On the 3rd of June he posted an article called "The Principles of Silentism" and proposed to use it as the official -SE- Ideology. The matter was never actually put up for real discussions until the rise of -SE- Loyalists now known as "Silentists", who made Silentism-related posters. This finally brought the matter of Silentism for official vote, and the vote resulted with the majority of -SE- members voting for the authorization of Silentism as the official Socialistic Empire Ideology.

Copy of "Principles of Silentism", the "New Era" Version, as written by Subcomandante Marcos, the Intelligence Commissar of the Socialistic Empire as of the 16th of November 2007.
Silentism

Silentism Silentism is the political system named after Silent: Supreme Commissar of the Socialistic Empire. It is the ideology of leftist pluralism, in which all leftist ideologies are tolerated. Silentism incorporates a strong, centralized, and organized type of government. The government organization is a hierarchal system. The Socialistic Empire is formed similar to a military system. Although -SE- members are permitted to speak their mind(given it is not hate speech) inside of the Empire, they are required to abide by The Code of Discipline(CoDe) whenever they venture onto other alliance forums or the CN forums.

Political Doctrine

1) Allied Consensus There is a prejudice from other "democratic" alliances that the Socialistic Empire lacks democracy. This is a wrong view, the Socialistic Empire is in fact very democratic. The practice in the Socialistic Empire is to discuss the implementation of a policy and members are allowed to freely give their views and add to the policy should they see fit. The discussions sometimes last for days allowing for every possible criticism to be voiced, and then the Supreme Commissar implements the policy, which has support of the membership.

2) The People's Vanguard In the last months of the Supreme Commissar's absense a de-facto vanguard has guided the Socialistic Empire and had allowed for continual discussions and improvement policies in the Socialistic Empire, creating and enforcing existing -SE- domestic policy. The Vanguard of the Socialistic Empire had included the most active members and the greatest contributors to -SE- policy, which included the Commissariat and other active members. This Vanguard guarantees the progress of the Socialistic Empire since they have proven that The People's Empire stood strong despite a missing SupCom, DefCom, and DipCom.

3) Aggressive Defense Aggressive Defense is perhaps the oldest of -SE- political doctrines, and probably the most familiar. In coordination with the Code of Discipline, Aggressive Defense has increased the odds that the Socialistic Empire would never be attacked since it operates on a "no first strike" policy. However, this does not mean the Socialistic Empire does not invest in its defenses. The Defense Commissar of the People's Empire has stressed militarization in individual nations and installed marshals to each division of the Imperial People's Army: Peasant Sickle, People's Star, Worker's Hammer, Guerrilla Army, and Death Hand.

4) Self-Reliance Self-Reliance should be considered on economic as well as political policy of the Socialistic Empire. It is political since the People's Empire has expressed an interest in a move to the black trading sphere, the color black in -SE- represents power and is one of the three official alliance colors. Self-Reliance also is an economic policy which places internal trades and the formation of such over external ones. The logic being that the resources would be better placed in common ownership inside of the Socialistic Empire. Prior to this move the Socialistic Empire had a Color Republic system to attract members of different colors. The Republics were run by Chairmen who were charged with responsibility of keeping trades inside of the Republic. However, self-analysis has proved this practice to be ineffective since most trades had been kept outside of the Republic, Presently, the People's Empire has secured its most desirable resources and has over 1/3 of the membership making the switch to the Black Sphere in the week of the order from the Supreme Commissar.

Economic Policy The Socialistic Empire since the disbandment of the Color Republics has made a great leap to Socialism by stressing common ownership of its most important resources. Here the Socialistic Empire has made its greatest achievements. In the past the -SE- Five Year Plans had been the most important of -SE- Economic Plans. However, the requirements of perfect trades made the aid unaccessible to nations who did not have the required resources. However, this problem was overcome by the implementation of the Imperial Banks, Imperial Trade Center, Aid Chains Center, and the discontinuation of the Five Year Plans, and the ironical adoption of the New Economic Policy. In coordination with the move to black and stressing of internal trades, The New Economic Policy had abandoned the prerequisite for perfect trades that the Five Year Plans had adopted and abandoned this to make the NEP much more lenient.

Silentism Presently With the sharp decline of the Libertarian Socialist Federation, the Socialistic Empire leads the left as the largest and strongest alliance on the left. Other alliances on the left include the other leftist pluralist alliance called the Communist Party of Cybernations (CPCN), and the New Worker's Front (NWF).


-SE- Medals and Awards

Awards and Medals can be officially presented to any member of the Socialistic Empire only by the SupCom, either of his own will or by a suggestion of any Commissar (they can propose giving medals to members not only from their Ministry, but to other Commissars as well). The only way the SupCom himself can be awarded is if all Commissars agree to present him with any of the above medals and awards.

What does -SE- have to offer?

The Socialistic Empire has a vast Imperial Library filled with guides for new players and two Leftist Archives, one related to all RL Leftism related matters and one dedicated strictly to CN Leftism History. Also -SE- has a strong line of economic plans and projects that will ensure growth of newer nations. There is always work going in -SE- and therefor there are many interesting projects new members can participate in. Joining -SE- you join a Comradeship that strives to achieve new heights, working as one, fighting to reach one goal: to turn the Socialistic Empire into the One True Bastion of the CN Left.

-SE- Posters

The Socialistic Empire Possesses the most powerful Propaganda machine in all of the Cyberverse, producing not only amazing posters, but also customizable signatures and official alliance avatars to its members.

Callonyou ViI S2 IPA6

Diplomatic Relations of the Empire


Socialistic Empire Links

Imperial Forum

First Imperial Colony

Imperial News Network

CN Sign-Up Topic

Significant Leftist Alliances (edit)
Current
Union of Communist Republics
Under 10 Members
LSF | SWF(3)
Defunct
POSSE | INT | NEAT | EC | EoTS | GCU | ICP(1) | ICP(2) | ICSN | JAMA (1) | MRA | NLF | NWF | PFJ | RED | S37 | –SE– | SECOM
SoL | SPA(1) | SPA(2) | SRI | SWF(1) | SWF(2) | TRF | UCLN | UDCS | USA | USSR | DPA
Currently sanctioned alliances are denoted by Bold Italicized Font.
Formerly sanctioned alliances are denoted by Bold Font.
Significant Black Team Alliances
CurrentCLAWSDoom WolvesDOOMBIRD DOOMCAVEDoom SquadThe Dark TemplarThe Order of the Black RoseSparta
Defunct\m/(2)57th(2)AeonAnathemaApocalypseAppACDC(1)ACDC(2)ACIDAzNAsgaardBMBioBDCBDBHBACoNBrainCombineCoRCB(1)CB(2)CISDCDarkfallDFDEDNFElementEtherFEBFISTFoB(1)FUCNFCCGOONS(1)GothamHoGHonourHoLIngSocIRANItovaIunctusJLAKrynnLCNLUALegio X[m]MafiaMERCMOCRMFONCAAbbsNemesisNNKo7ObsidianOMGODKOSAOTParaguasPCPEPrototypeTCITGE(2)OTRRavynsTRFtRTRTSATYR(2)TUR-SE-SoNSymphonyTriCom(1)TriCom(2)TroyUberconUBNXIIIBWFoB(2)MLAOAlpha WolvesGOONS(2)LoSSMenotahMOPAXRDSTEENIII%Umbrella
MovedAndromedaBCOMBAPSCDSElysiumGRANHBImmortalsKashmirKoRT(2)LOUDNGNoR(2)OMFGOG
See alsoDefunct: BPIDCGoonland Security ActNOIRDark Vows
Currently sanctioned alliances are denoted by Bold Italicized Font. Formerly sanctioned alliances are denoted by Bold Font.
Advertisement