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Nations can trade resources with one another. There are 21 tradeable resources in the game (in addition to 10 bonus resources). Each nation starts with 2 default resources that cannot be changed. You can also gain up to 10 additional resources through trades. If you trade with a nation, you must accept both resources the nation has as their default (you can't choose only one). Having two trades for the same resource does not stack that resource (it's just wasted). Trading with a member of your team gives each nation +1 happiness. Certain combinations of resources will give you access to bonus resources.

The resources are divided below into general areas for easier reference.

Every nation starts with 2 resources. A resource provides specific bonuses to a nation. Resources cannot be lost and never change. Additional resources can be acquired by joining other players in Trade Agreements. Also Bonus Resources are automatically available if the resources are present and any other requirements are met.

List of Resources

  • Aluminum Aluminum – Increases soldier count +20%, lowers inital infrastructure cost -7%, and lowers initial cost of aircraft by -8%.
  • CattleCattle – Increases number of citizens +5% and lowers initial land cost -10%.
  • Coal Coal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%. Also lowers environment -1 (unless default resource).
  • FishFish - Increases number of citizens +8% and lowers initial land cost -5%.
  • Furs Furs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
  • GoldGold – Increases citizen’s daily income +$3.00 and lowers technology cost by -5%.
  • GemsGems – Increases citizen’s daily income +$1.50, population happiness +2.5.
  • Iron Iron – Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5% and lowers tank cost and upkeep cost -5%
  • LeadLead – Lowers inital cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50.
  • LumberLumber – Lower inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
  • MarbleMarble – Lower inital infrastructure cost -10%.
  • OilOil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, increases solder count +10%, and lowers initial cost of aircraft -4%. Also lowers environment -1 (unless default resource).
  • PigsPigs – Lowers soldier upkeep cost -$0.50, increases soldier count +15%, and increases population +3.5%.
  • RubberRubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.
  • SilverSilver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
  • SpicesSpices – Increases the purchased land area of a nation by 8% and increases population happiness +2.
  • SugarSugar – Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
  • UraniumUranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Also lowers environment -1 (unless default resource).
  • WaterWater – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nation's environment by 10%.
  • WheatWheat – Increases the purchased land area of a nation by 5% and increases number of citizens +8%.
  • WineWine – Increases population happiness +3.

Resources by type

Income

  • Furs Furs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
  • GemsGems – Increases increases citizen’s daily income +$1.50, population happiness +2.50
  • GoldGold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.
  • SilverSilver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
  • UraniumUranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Also lowers environment -1 (unless default resource).

Infrastructure

  • Aluminum Aluminum – Increases soldier count +20%, lowers initial infrastructure cost -7%, and lowers initial cost of aircraft by -8%.
  • Coal Coal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%. Also lowers environment -1 (unless default resource).
  • Iron Iron – Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5% and lowers tank cost and upkeep cost -5%
  • LumberLumber – Lower initial infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
  • MarbleMarble – Lower initial infrastructure cost -10%.
  • RubberRubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), and decreases infrastructure purchase cost -3%.
  • UraniumUranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Also lowers environment -1 (unless default resource).

Land growth

  • CoalCoal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%.
  • FursFurs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
  • RubberRubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), and decreases infrastructure purchase cost -3%.
  • SpicesSpices – Increases the purchased land area of a nation by 8% and increases population happiness +2.

Military

  • AluminumAluminum – Increases soldier count +20%, lowers inital infrastructure cost -7%, and lowers initial cost of aircraft by -8%.
  • CoalCoal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%. Also lowers environment -1 (unless default resource).
  • IronIron – Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5%, lowers tank cost and upkeep costs -5%.
  • LeadLead – Lowers inital cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50.
  • OilOil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, increases solder count +10%, and lowers initial cost of aircraft -4%. Also lowers environment -1 (unless default resource).
  • PigsPigs – Lowers soldier upkeep cost -$0.50, increases soldier count +15%, and increases population +3.5%.

Nuclear and cruise missiles

  • LeadLead – Lowers initial cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50.
  • UraniumUranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Also lowers environment -1 (unless default resource).

Population count

  • CattleCattle – Increases number of citizens +5% and lowers initial land cost -10%.
  • FishFish - Increases number of citizens +8% and lowers initial land cost -5%.
  • PigsPigs - Lowers soldier upkeep cost -$0.50, increases soldier count +15%, and increases population +3.5%.
  • SugarSugar - Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
  • WheatWheat - Increases the purchased land area of a nation by 5% and increases number of citizens +8%.

Population happiness

  • GemsGems – Increases population happiness +2.5, increases citizen’s daily income +$1.50
  • OilOil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, and increases solder count +10%.. Also lowers environment -1 (unless default resource).
  • SpicesSpices – Increases the purchased land area of a nation by 8% and increases population happiness +2.
  • SilverSilver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
  • SugarSugar – Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
  • UraniumUranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Also lowers environment -1 (unless default resource).
  • WaterWater – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nation's environment by 10%.
  • WineWine – Increases population happiness +3.


Table of Resources

ResourceQuick2

Resource packages

Each resource has a set of other resources that it is more likely to be bundled with when a nation is created. These bundles have changed as the game has progressed (and may change in the future). Below is a list of current common bundles, although due to the changing (and mysterious) nature of the game it is not necessarily a complete or accurate list. Older nations may have bundles not shown in either list. Some of these bundles may be more rare than others (in fact, some of the resources may be more rare than others).

Current resource packages - completely random

  • Aluminum - Coal, Furs, Lead, Lumber, Marble, Oil, Rubber, Spices, Uranium, Wheat
  • Cattle - Fish, Gold, Iron, Pigs, Silver, Uranium, Water, Wheat
  • Coal - Aluminum, Gems, Gold, Lumber, Rubber, Pigs
  • Fish - Cattle, Gold, Lead, Oil, Rubber, Sugar, Uranium, Water, Wheat
  • Furs - Aluminum, Oil, Marble, Rubber, Silver, Wheat, Wine
  • Gems - Gold, Oil, Pigs, Silver, Uranium, Wheat, Water
  • Gold - Cattle, Coal, Fish, Gems, Iron, Uranium
  • Iron - Cattle, Gold, Lead, Marble, Oil, Rubber, Uranium, Water
  • Lead - Aluminum, Fish, Iron, Lumber, Marble, Oil, Pigs, Rubber, Silver
  • Lumber - Aluminum, Coal, Lead, Marble, Oil, Pigs, Spices, Sugar, Wheat, Wine
  • Marble - Aluminum, Furs, Iron, Lead, Lumber, Rubber, Silver, Spices, Wheat
  • Oil - Aluminum, Fish, Furs, Gems, Iron, Lead, Lumber, Spices, Uranium
  • Pigs - Cattle, Gems, Lead, Lumber, Silver, Uranium, Water, Wheat, Coal
  • Rubber - Aluminum, Fish, Furs, Gold, Coal, Iron, Lead, Marble, Wheat, Wine
  • Silver - Cattle, Furs, Gems, Lead, Marble, Pigs, Spices, Sugar, Uranium
  • Spices - Aluminum, Lumber, Marble, Oil, Silver, Sugar
  • Sugar - Fish, Silver, Spices, Water, Wheat, Wine
  • Uranium - Aluminum, Cattle, Fish, Gems, Gold, Iron, Oil, Pigs, Silver, Wine
  • Water - Cattle, Fish, Gems, Iron, Pigs, Sugar, Wine, Oil
  • Wheat - Aluminum, Cattle, Fish, Furs, Gems, Lumber, Marble, Oil, Pigs, Rubber, Sugar
  • Wine - Coal, Furs, Iron, Lumber, Rubber, Sugar, Uranium, Water
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