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{{namechange infobox
[[Category: Alliances]]
 
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|newname = 57th Overlanders
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|url_for_more_info = http://forums.cybernations.net/index.php?showtopic=38485
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|date = November 3, 2008
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}}
   
<br>
 
 
{{Alliance infobox
 
{{Alliance infobox
 
|name = Hegemony of Periphery States
 
|name = Hegemony of Periphery States
 
|acronym = HPS
 
|acronym = HPS
|flag = HPSflag.png
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|flag = Flagaw4.png‎
 
|flaghieght: 200px
 
|flaghieght: 200px
 
|flagdescription = The Flag of the HPS
 
|flagdescription = The Flag of the HPS
|otherflag = patch.png
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|flag2 = patch.png
|otherflagwidth = 200px
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|flag2width = 200px
|otherflagdescription = Patch of the HPS
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|flag2description = Patch of the HPS
 
|motto =
 
|motto =
 
|team = Maroon
 
|team = Maroon
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|color2 =
 
|color2 =
 
|color3 =
 
|color3 =
|founder = [[Asriel Belacqua]], [[Mechanus]], [[Veneke]], [[The Flying Scotsman]], [[Theorisha]], [[Centauria | Kodiak]], [[Straightupnobull]], [[Atoms]]
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|founder = [[Asriel Belacqua]], [[Mechanus]], [[Veneke]], [[The Flying Scotsman]], [[Theoroshia]], [[Centauria|Kodiak]], [[Straightupnobull]], [[Atoms]]
 
|foundedon = 28/03/08
 
|foundedon = 28/03/08
 
|cabinet =
 
|cabinet =
Hegemon of Homeland Affairs: [[Centauria | Kodiak]]
+
Hegemon: [[Centauria|Kodiak]]
   
Hegemon of Foreign Affairs: Veneke
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Minister of Foreign Affairs: Asriel Belacqua
   
Hegemon of Defense: Mechanus
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Minister of Defense: Veneke
   
 
Minister of Homeland Affairs: Theoroshia
|officials =
 
Magistrate: Straightupnobull
 
   
Councilor of Home Affairs: Theoroshia
 
 
Councilor of Foreign Affairs: The Flying Scotsman
 
 
Councilor of Defense: johnk
 
 
|Protectorates = Protectorate of IAA
 
 
|forumurl = http://z9.invisionfree.com/Hegemon_Of_PS/index.php?
 
|forumurl = http://z9.invisionfree.com/Hegemon_Of_PS/index.php?
|statsdate = 07/07/2008
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|statsdate = 8/9/2008
|totalnations = 29
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|totalnations = 20
|activenations = 20
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|activenations = 14
|percentactive = 69%
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|percentactive = 70%
|totalstrength = 205,913
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|totalstrength = 167,221
|avgstrength = 7,100
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|avgstrength = 8,361
|totalnukes = 1
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|totalnukes = 0
|score = 1.00
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|score = 0.78
 
}}
 
}}
<br>
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<br />
   
   
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===The Beginning===
 
===The Beginning===
In the beginning there were eight lone souls who carried with them an idea and a vision for a new way of life. Leaving the Browncoats in search of a better home Flyingscotsman, Veneke, Mechanus, Asriel Belacqua, Kodiak, Straightupnobull, Atoms and Theoroshia eventually founded the Hegemony of Periphery States to reflect their desire to remain on the very cusp of civilization. On March 27th, 2008 the Hegemony was established, creating a refuge from the turmoil in the centre of the CN world, out here on the fringe.
+
In the beginning there were eight lone souls who carried with them an idea and a vision for a new way of life. Leaving the Browncoats in search of a better home Flyingscotsman, Veneke, Mechanus, Asriel Belacqua, Kodiak, Straightupnobull, Atoms and Theoroshia eventually founded the Hegemony of Periphery States to reflect their desire to remain on the very cusp of civilization. On March 27, 2008 the Hegemony was established, creating a refuge from the turmoil in the centre of the CN world, out here on the fringe.
   
 
===The Hegemony becomes a Nuclear Power===
 
===The Hegemony becomes a Nuclear Power===
   
On July 13th 2008, Councilor of Defense john k announced that the nation of Earnomah been fully successful in the production of the Hegemony's first nuclear weapon. This historic event was celebrated throughout the Hegemony with much fanfare. Future plans include bulk-ordering of those big-red-buttons for the command center.
+
On July 13, 2008, Councilor of Defense john k announced that the nation of Earnomah been fully successful in the production of the Hegemony's first nuclear weapon. This historic event was celebrated throughout the Hegemony with much fanfare. Future plans include bulk-ordering of those big-red-buttons for the command center.
   
 
===The Hegemony enters Global War V===
===Goals===
 
Our goals are simple: to grow and prosper. Friendly relations with other alliances is also desirable. By using technology rings and trade guilds, both in-house and with other alliances, we hope to grow into a strong, respectable alliance.
 
   
  +
On August 15, 2008, the Hegemony of Periphery States entered [[BLEU-Continuum War|Global War V]] by declaring war against the Grand Global Alliance and Valhalla on the basis that the latter's usage of tech-trading with a P-ZI nation as a casus belli for war crossed the IC/OOC line and was an obvious demonstration of tyranny and aggression against Hyperion. Despite having many treaties which should place HPS on the stronger side of the global conflict, the government took the decision of supporting Hyperion and the weaker side because it was the right thing, rather than the safe thing to do. This action earned the praise from many on Planet Bob on both sides of the conflict.[http://forums.cybernations.net/index.php?showtopic=31275]
==Charter==
 
   
  +
It was also noted that this declaration marks the first time in Cybernations a [http://en.wikipedia.org/wiki/Casus_belli casus belli] was identified as being so atrociously bad (GGA's) that it was used by another alliance as a cause of war.
===Greetings===
 
   
  +
Approximately two days after entering the war, M*A*S*H, citing an economic treaty, declared war on the Hegemony. During the war, the Hegemony's one nuclear weapon was destroyed by enemy spies, and a rogue member launched a nuclear strike at the Mechanus, Hegemon of Defense.
Well, this here is the Code of the Hegemony of Periphery States. Should you sign up to join us, you'll be expected to follow this in both the letter and the spirit that it was written, and ensure that everybody else does too. We've all come here from different places, but that means very little here. What matters here is the work you do for this Hegemony of Periphery States, nothing else.
 
   
  +
The Hegemony surrendered to M*A*S*H on August 18 to reasonable terms after the majority of its members were sent into anarchy.
===Duties and Freedoms===
 
   
 
===Exodus and Renewal===
In this alliance you are more than welcome to say what you want to other people in this alliance. 'course, if one of them takes offense to that and decides that they want to take their pistol and sword to you, then well, we're as likely to sit back and watch as anything else.
 
   
  +
The government, war and subsequent surrender was unpopular amongst many members of the Hegemony. In the subsequent weeks, several members left for other alliances, including five who went on to found the Federation of Unified Confederate Nations (FUCN). Others still were lost to inactivity. A decision was taken to re-write the Code of the Hegemony, re-draw the organizational structure and adopt new policies to improve the alliance for those who stayed. With these steps taken, the remaining members of the battle-scarred, and desperately weary Hegemony, looked forward to a brighter age.
Outside this place though is a whole other kettle of fish, and these aren't your regular goldfish either. We look out for one another, as for the rest of the world... well, that's it's problem, not ours, not unless they make it. Basically, just watch what you say to others on the outside, and listen to the blokes who have experience in dealing with them, as well as those that are in charge of Foreign Affairs, they know what's what, and they'll help you learn what's what too.
 
   
We're a relatively easy-going bunch here, but we want to progress too. Sometimes, you'll have to sacrifice some individual freedoms for the security and the welfare of the Hegemony. We don't particularly like that, but that's the way it is, regardless of what we think. On the plus side, this means that we won't push you around too much, not if it can helped anyway.
 
   
 
===Goals===
You get hit by some other bloke with more guns than brains, and you can count us all in to take him out. There ain't any questions on that score. Like it's been said, we look out for one another, no questions asked.
 
  +
Our goals are simple: to grow and prosper inside a friendly and devoted community. Also, we obviously seek friendly relations with other alliances, but have been often chastised for speaking our minds, just a bit too much, when caution and silence would have been more prudent. Through our active, Technology based economy, we endeavour to develop the members of the Hegemony, sustaining that growth through completed and stable Trade Guilds, and finally, by making that worth doing by having a community inside Cybernations whose bonds go beyond the game itself.
   
 
==The Code of the Hegemony==
Now, we have a democratic element of a sorts here, and while it ain't obligatory to vote and voice your opinion and such, I think we all realise that it makes more sense to have your voice heard than for it not to be.
 
   
  +
===Introduction===
It's all just common sense really.
 
   
 
We've all come here from different places, but that means very little here. What matters is that by joining, you have pledged an oath to your peers to hold to this Code. In return, you now can consider yourself part of our family, and we will take very good care of you. Our goals are simple: to grow and prosper. Friendly relations with other alliances are also desirable. By using technology rings and trade guilds, both in-house and with other alliances, we hope to grow into a strong, respectable alliance.
===Membership===
 
   
  +
===The Bedrock Principle===
So, how do you join, and what happens then?
 
   
  +
Reality always comes first. We recognize that Cyber Nations is a game, and will always strive to accommodate your real-life needs and obligations with no complaint. For us to do this best, we ask members to keep us informed of extended absences.
Well, it's simple to be honest. You sign up to join with us, we'll give you some guides to go and look at, look over your shoulder, answer any of your questions and make sure you know what you're doing. Second you sign on and are given permission to fly our AA, consider yourself a Fledgling. If, however, you decide that you're not for the Hegemony, then you're free to leave, no hard feelings, though, we will collect any outstanding debts. Also, at any time during your Fledgling status, the member who recruited you can refer your application for review to the Hegemon for Homeland Affairs, if he feels that your continued membership would be detrimental to the Hegemony.
 
   
 
===The Government===
After that "training" period, there are a few criteria you have to meet to become a Loyalist, essentially:
 
   
  +
The Government consists of three democratically elected Ministers and a single monarch known as the Hegemon. The Ministers serve for six-month terms, while the Hegemon maintains a lifetime position. The roles and jurisdictions of the members of government are outlined as follows:
a. The Fledgling must be enrolled in the HPS Military and be in good standing with the Councilor of Defense.
 
b. The Fledgling must be enrolled in the HPS Economic Corps and be in good standing with the Councilor of Homeland Affairs.
 
c. The Fledgling must have performed some recruitment activities, to the satisfaction of the Councilor of Homeland Affairs.
 
d. The Fledgling must be in the Hegemony more than two (2) weeks.
 
e. The Fledgling must converse, to some extent, on the forums and/or IRC.
 
f. The government must conclude that the Fledgling has been a positive influence on Hegemony life.
 
   
  +
====Hegemon====
If you tick those 6 boxes, you're a fully fledged member, and so will get first preference on resource and tech trades, as well as first dibs on aid. You can propose changes for people to look at at this point, and stand for election. You also get to see what's going on in Foreign Affairs and other such things too.
 
   
  +
The leader of the Hegemony, solely responsible for the long term planning of the alliance, and quality control of its internal communications and processes.
Want to specialize a tad? Offer yourself to the Councilor whose department you want to get involved in to work as a specific Director, or maybe just give a helping hand. Propaganda, Recruitment, Trade, Head of Diplomats, Lance Commander, where-ever you think you'll do the most good, just volunteer and see what the Councilor says.
 
   
  +
*''Portfolio includes: justice, internal communications, elections, referenda, maintenance of the history and Code, branding and thematics, membership requirements.''
Running for a Councilor position? This is the ultimate governmental power one can attain. There are three Council position available. Councilor for Homeland Affairs, Councilor for Foreign Affairs and Councilor for Defense. Only a Loyalist can run for these positions, but all can vote in the event of multiple candidates. No one can run for more than one Council position in the same election.
 
  +
*''Approves, but cannot draft policy changes pertaining to a Minister’s portfolio.''
  +
*''Reserves the right to draft and implement alliance-wide policy changes that do not fit into a single Minister’s portfolio.''
  +
*''Reviews and signs treaties.''
  +
*''Reserves the right to review alliance-wide broadcasts via in-game messaging, before release.''
  +
*''Reviews all internal and external communications for accuracy, self-consistency and suspends if appropriate.''
  +
*''Receives one vote on wartime decisions (including the decision to go to war)''
  +
*''Breaks deadlocks on wartime decisions.''
  +
*''Decides judicial action, when appropriate, which is binding.''
  +
*''Makes suggestions on long-term planning to Ministers, which are not binding.''
  +
*''Tracks and prioritises ongoing projects.''
  +
*''Participates in operational activities.''
   
  +
====Ministers====
===The Government of the Hegemony===
 
   
  +
Responsible for the development of internal practices and management of operational activities.
The Government is a limited democracy of sorts. Well, I'm sure you'll figure it out once I've explained it all.
 
   
  +
*''Portfolio includes:''
====The Hegemony Council:====
 
  +
**''Foreign Affairs: treaty development, securing tech-trading agreements, approves target lists, OWF policy''
  +
**''Defence: military structure, assignment of squads and leaders, drafts target lists, drills, military awards and promotions, warchests''
  +
**''Home: trade-circles, aid distribution, community development, orientation, website maintenance, tech-trading, civic awards and promotions''
  +
*''Drafts and implements policy changes for their portfolio.''
  +
*''Single point-of-contact for all things in their portfolio.''
  +
*''Responsible for operational activities within their portfolio.''
  +
*''Receives one vote on wartime decisions. (including the decision to go to war)''
  +
*''Drafts and signs treaties (MoFA only)''
  +
*''Drafts, approves and implements projects for their portfolio.''
  +
*''Participates in operational activities''
   
  +
====The Combined Government (Hegemon and Ministers)====
Consists of three members, the Hegemon for Homeland Affairs, the Hegemon for Foreign Affairs and the Hegemon for Defense.
 
   
  +
''Responsible for declarations of war, declarations of peace, and the use of nukes and spies.''
As you can see, each has a specific portfolio, but the Council makes decisions as a whole. A two-thirds majority is needed to enact any Hegemon Council decision.
 
These positions are for life. A Hegemon may only be removed if impeached, as described below in the Impeachments section, or if he (or she) ever steps down.
 
   
====The Councilors:====
+
===Membership===
 
There are three Councilors. Each is responsible for their own department and no one else's. We catch you messing in someone else's department without their approval, and well, we won't take kindly to it. Nor will they I'd reckon.
 
 
These are the three positions that are open during the elections, and any loyalist or above may run for these.
 
 
Council for Foreign Affairs:
 
 
Runs the day to day job of the Foreign Affairs. Recruiting diplomats, organizing and obtaining treaties and organizing the Foreign Affairs Ministry of the alliance, these are the types of activities that the Councilor is expected to do during his (or her) term in office. The Councilor may appoint officials to help him run the ministry in the manner that he (or she) sees fit.
 
 
Council for Home Affairs:
 
 
Runs the day to day job of managing the alliance's economy. Recruiting, managing and organising trade and tech deals, developing nations and making sure the mentors are doing their jobs are the types of activities that this includes. The Councilor may appoint officials to help him run the ministry in the manner that he sees fit.
 
 
Council for Defense:
 
 
Runs the day to day job of managing the defense of the alliance, including running drills, organizing the alliance's fighting strength and keeping an up to date record of the fighting abilities of all member nations. The Councilor may appoint officials to help him run the ministry in the manner that he sees fit.
 
 
Councilors are allowed to make any administrative change as they see fit to their ministries, without any interference. Though obviously, if the Hegemon wants to give his two cents that is to be respected as well. Insofar as these administrative changes do not endanger the alliance, then the Councilors may do as they please.
 
 
Any change such as a treaty, war declarations or changing the code of conduct for all members however, requires Hegemon approval.
 
 
====The Magistrate:====
 
 
The Magistrate is the judge of the Hegemony. A minimum of three candidates are chosen by the Hegemons and the elected government, these are then voted on by the entire membership. A Magistrate serves two electoral terms (i.e. 6 months). He cannot be impeached, but can be removed by a two-third majority vote by government, that is to say, all Hegemons and Councilors, not including their Attaches. The Magistrate holds no power other than that outlined in "Impeachments, Punishments and the Courts, and The Power of Review".
 
 
His primary duty is to uphold the Code in both the spirit and letter that it was written. He is to act as an impartial judge on all judicial matters that are referred to him. To attempt some conformity within the law, Magistrates are expected to follow the decisions of prior cases where similar facts occur. The Magistrate is charged with documenting all judicial cases for both himself and future Magistrates to learn from. He is also charged with distributing the results of all decisions so that members know where the law stands on any decided issue.
 
 
The Magistrate may appoint any number of officials to act in whatever manner he sees fit to ensure the smooth conduct of the HPS judicial system.
 
 
====The Gryphon Council:====
 
 
The Gryphon Council is for retired Hegemons and Councilors who are deemed to have been exceptional in their term of office and are not running again for a Councilor position. Acceptance into the Council requires a two-third vote in favour by existing members in the case of an ex-Councilor, and acceptance is automatically given for retired Hegemons.
 
 
The Gryphon Council is to uphold the principles and ideals that went with the founding of HPS and ensure that she keeps true to her course. With this duty in mind, they are to act as advisors to the Hegemons and as a group of experienced people who are familiar with all levels of Hegemon society.
 
 
The collective voice of the Council may choose to vote in Hegemon decisions, with the whole Council voting as one. The Council may only do so when it feels that the decision of the Hegemons violates the original ideals of the Hegemony of Periphery States, or the Code of the Hegemony, in either wording or in spirit.
 
 
===Attaches===
 
 
These are all appointed, and are divided into two groups:
 
 
The Council Attaches:
 
 
These are the Councilor's deputies. They take over from the Councilor when he is either incapable of doing his job, is absent, or is impeached. They are to assist the Councilor's in the day to day running of the alliance and are expected to maintain any Councilor's security protocols. They are considered the Councilor's right-hand man and can speak in their stead, if necessary.
 
   
 
So, how do you join, and what happens after that?
The Ministry Attaches:
 
   
  +
It's simple enough. You apply to join on our forums, and we'll ask you a few questions before masking you as an Initiate. During this time, you'll be expected to read up on some guides, ask questions, and get to know your new community.
These are officials appointed to head a particular department inside a Ministry, such as the Director of Recruitment, or Lance Commander, or anything of the like. They have no official say in government, but gain valuable experience and also enable the smooth running of any particular Ministry.
 
   
  +
After a certain period of time as a member, and after you meet the following criteria, you'll be able to become an Adept:
===Governance===
 
   
 
#The member must be enrolled in the HPS Economic Corps and be in good standing with the Advisor of Homeland Affairs.
Decisions regarding the administration of a particular Ministry are left in the hands of the Councilor in question.
 
 
#The member must be in the Hegemony more than three (3) weeks.
 
#The member must be active, to some extent, either on the forums and/or IRC.
 
#The government must conclude that the member in question has been a positive influence on Hegemony life.
   
 
If you meet these four criteria, you're a fully fledged Adept, and so will get first preference on resource and tech trades, as well as first dibs on aid. You also get to see what's going on in Foreign Affairs and other such things too.
Decisions regarding the legislative side of matters, such as treaty signing, war declarations or the like, requires the approval of, at least, two of the three Hegemons. To ensure that government business is dealt with at the proper speed, 36 hours is allocated to the decision process. Failure to vote during that time will result in the loss of your vote for that particular voting session. The Magistrate may delay the completion of the vote by a further 36 hours. No further extensions will be allowed.
 
   
  +
All members are expected to help out the Ministers by participating in operational activities in propaganda, recruitment, trade management, diplomacy, military leadership, or wherever you think that you'll do the most good. Members who join us and are never heard of again may find themselves asked to leave.
Should the Gryphon Council choose to vote, and as such the result is a tie, then the Magistrate will attempt to resolve the dispute, and act as an arbitrator. Should, after 36 hours no reconciliation be acheived, the Magistrate will vote, bearing in mind his duty to act in a manner most fitting of the person elected to defend the original values of the Hegemony of Periphery States as outlined in this Code.
 
   
 
===Elections===
 
===Elections===
   
Elections are open to any Loyalist to run, and everybody, from Loyalist and above, votes. They are held on the first week of January, April, July and October. Candidates announce themselves the weekend before voting. From that weekend until the next Thursday (at update) this period, is to be given over to debates and questions & answers and the like. Voting commences on Friday at update and continues until Sunday at update. During the whole voting process the existing Councilor is expected to continue in his duty.
+
Elections for Ministerial positions are open to any member to run, and everybody is expected to vote. They must be held on the first week of February and August. Candidates announce themselves the weekend before voting. From that weekend until such time that the Hegemon is satisfied (a minimum of three days), the candidates field questions from the general membership. Voting commences at the Hegemon's discretion and continues for two whole days before update. During the whole voting process the existing Minister is expected to continue in his duty.
   
  +
===Impeachment===
Once debates have ended, (i.e. from Thursday on) no further discussion may take place regarding the upcoming election. This is to ensure that there is ample time for members to make up their own minds, without any interference. Violation of this by a candidate will result in his candidacy being removed from the election. Violation of this by a member will result in the loss of their vote. These cases are also to be referred to the Magistrate, he must however, hand out the punishment as outlined here, in addition to whatever else he thinks is just for breach of this code.
 
   
 
Any Minister may be impeached from his or her position. Any member, of Adept and above, can propose a motion to impeach a Minister. All such proposals are done in secret and any and all evidence is forwarded to the Hegemon. The Hegemon reviews the evidence and can decide whether there is a case for said impeachment. If the Hegemon does find that a case exists then he is to publicly announce the charges, evidence and resulting punishment if applicable (which may include impeachment). The person who referred the case is not named under any circumstances whatsoever.
===Impeachments, Punishments and the Courts:, and the Power of Review===
 
   
  +
===Loss of Confidence===
Impeachments:
 
   
  +
The Hegemon must maintain confidence of 50% of the Hegemony. At any time, any member can publicly declare non-confidence in the Hegemon. An immediate single four-day vote four-day vote is held bearing the question: “Do you have confidence in the current Hegemon?” In the event that the “No” votes exceed the “Yes” votes by update, the Hegemon is immediately removed from power and the vacant position is immediately put to a new election. Absolutely no reprisals against the declaring member before, after or during the confidence motion will be tolerated, and if the majority of Ministers find any evidence of such a reprisal, it will result in immediate demotion of the Hegemon without vote.
Any Councilor or Hegemon may be impeached from his or her position. Any member, of Loyalist and above, can propose a motion to impeach a Councilor or Hegemon. All such proposals are done in secret and any and all evidence is forwarded to the Magistrate. The Magistrate reviews the evidence and can decide whether there is a case for said impeachment. If the Magistrate does find that a case exists then he is to announce the charges and evidence. The person who referred the case is not named under any circumstances.
 
   
  +
Says the Hegemon on this: “It’s safe to say if more than half of you think I’ve overstepped my boundaries or done a poor job, I’ll be quite happy to step down, no hard feelings. You can call me out on the main board if you like, or do it in private and I’ll throw up a confidence motion with your identity anonymous. I get no pleasure from leading people who think I’m doing a poor job.”
A time period for all members to review the evidence is to be decided by the Magistrate. It must, however, be no longer than one week. This open viewing of the evidence can be revoked by the Magistrate if either he, or two or more Hegemons demand that it be kept secret.
 
   
  +
===Retirement===
The Magistrate must appoint a Head Prosecutor at the beginning of his term, whose charge it is to use the evidence available to force a conviction. This Head Prosecutor must be of Loyalist ranking or above. He (or she) may appoint any number of people to help run his Office.
 
   
  +
A government member can retire at any time. Ministers may appoint a replacement until their term is completed and therefore subject to election. (note that this is not applicable in the event of Impeechments) Hegemonial replacements may only be elected.
The defendant may nominate up to two defense counsel to help prepare his case.
 
   
  +
===Departing the Hegemony===
The duration of the trial is to last no longer than one week. The trial takes place immediately after the viewing process is complete.
 
   
  +
If at any time you feel like the Hegemony isn't right for you, or if we feel that you aren't right for the Hegemony, then you can leave or will be asked to leave with no hard feelings. If you do decide to leave, however, we will be forced to collect any outstanding debts you owe.
Once the trial is over, and the Magistrate has retired to consider his verdict, a minimum of three days and a maximum of one week and three days may be allocated to the decision process.
 
 
There is no appeal from the Magistrate's decision.
 
 
Punishments and the Courts:
 
 
The Magistrate is the sole power to hand out sentences of ZI, expulsion, fines and rank revocation. Note that this does not include dismissal from service. A Councilor may, for example, dismiss a diplomat from the diplomatic corps, or even replace his deputy, but he may not demote him to a lower rank, such as from Loyalist to Fledgling. Likewise, the Magistrate cannot demand that a member be dismissed from service, such as dismissal from the rank of Lance Commander.
 
 
For crimes referred to the Magistrate by a member, the Magistrate must adhere to the time policy laid out in the above section under Impeachments.
 
 
There is no appeal from the Magistrate's decision.
 
 
The Power of Review:
 
 
The Magistrate is charged with leading the periodic reviews of the alliance. These must take place at least once every three months, and a Magistrate must conduct two such reviews during his term of office.
 
 
The Magistrate will select a panel of four other members, which must include one representative from each Department (i.e. Home, Foreign and Defense). Only one Hegemon, and one Councilor (Note that a Council Attache counts towards this, though a Ministry Attache does not.) may be selected, and two Loyalists must be selected.
 
 
They are to conduct a review into alliance operations, including, but not limited to, it's development, treaties and military preparation, as well as reviewing this Code to ensure that it is kept up to date.
 
 
To ensure that this is done in a timely manner, it is recommended that such a review take no longer than two weeks, it may not go beyond a duration of four weeks.
 
 
The Magistrate will compile the findings of the panel and add his own contribution and these will be posted for all members of the Hegemony of Periphery States to see.
 
 
It is expected that these reports will be as critical as possible. In the course of this review, it is required of this panel to get in contact with all members to ask their opinions on the matter and if they have any grievances that need to be addressed.
 
 
All findings do not have to be acted upon, but it is encouraged for the government to do so.
 
   
 
===Nukes, Spies and Wars===
 
===Nukes, Spies and Wars===
   
1. Nuclear weapons are to be used in retaliation only. Even here nuclear weapons clearance must be given by both the Councilor of Defense and the Hegemon Council. Member nations are encouraged to develop and maintain nuclear weaponry to help defend the Hegemony of Periphery States.
+
1. Nuclear weapons are to be used in retaliation only. Even here nuclear weapons clearance must be given by the Combined Goverment. Member nations are encouraged to develop and maintain nuclear weaponry to help defend the Hegemony of Periphery States.
   
2. Use of spies is to be cleared by both the Councilor of Defense and the Hegemon Council.
+
2. Use of spies is to be cleared by Combined Government.
   
3. Wars aggressive in nature require a unanimous decision by the Hegemon Council, and a two-third membership agreement. War defensive in nature are to be met with full rigor and every available resource in defense of the Hegemony of Periphery States or her allies. Tech raids must be approved by both the Councilor of Defense and/or the Hegemon for Defense for approval.
+
3. Wars aggressive in nature are decided by the Combined Government. Wars defensive in nature are to be met with full rigor and every available resource in defense of the Hegemony of Periphery States or her allies. Tech raids must be approved the Minister of Defense.
   
  +
===Ammendments===
   
 
Any Adept, or above, can propose a change to this document. Changes require the support of the Hegemon.
Amendments
 
 
Any Loyalist, or above, can propose a change to this document. Changes require a two-third approval of Loyalists and above, and a two-third agreement of the Hegemon Council.
 
   
 
== Treaties ==
 
== Treaties ==
Line 238: Line 179:
 
|'''Treaty'''||'''Type'''||'''Signatories'''||'''Status'''
 
|'''Treaty'''||'''Type'''||'''Signatories'''||'''Status'''
 
|-
 
|-
|HPS-TTK MDP || ''Mutual Defense Pact'' || HPS & [[TTK]] || <font color=green>'''Active'''</font>
+
|HPS-TTK MDP || ''Mutual Defense Pact'' || HPS & [[TTK]] || <font color=red>'''Cancelled'''</font>
 
|-
 
|-
|The Best Parts of a Woman, Chp. 2.5 || ''Treaty of Amity'' || HPS & [[Frontline Formation Coalition]] || <font color=green>'''Active'''</font>
+
|The Best Parts of a Woman, Chp. 2.5 || ''Treaty of Amity'' || HPS & [[Frontline Formation Coalition]] || <font color=green>'''FFC merged into RoK'''</font>
 
|-
 
|-
 
|Trading In Truth || ''Peace, Intelligence and Aid Treaty'' || HPS & [[Veritas Aequitas]] || <font color=green>'''Active'''</font>
 
|Trading In Truth || ''Peace, Intelligence and Aid Treaty'' || HPS & [[Veritas Aequitas]] || <font color=green>'''Active'''</font>
Line 246: Line 187:
 
|The Voices Told Me To... || ''Peace, Intelligence and Aid Treaty'' || HPS & [[RIA]] || <font color=green>'''Active'''</font>
 
|The Voices Told Me To... || ''Peace, Intelligence and Aid Treaty'' || HPS & [[RIA]] || <font color=green>'''Active'''</font>
 
|-
 
|-
|The Outer Rim Pact || ''Protectorate'' || HPS & [[Imperial Assault Alliance]] || <font color=blue>'''IAA disbanded'''</font>
+
|The Outer Rim Pact || ''Protectorate'' || HPS & [[Imperial Assault Alliance (1st)|Imperial Assault Alliance]] || <font color=blue>'''IAA disbanded'''</font>
 
|}
 
|}
 
   
 
== Historical Government ==
 
== Historical Government ==
  +
  +
'''Pre-Global War V'''
   
 
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 95%; background-color: #000; ext-align: center; order-collapse:
 
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 95%; background-color: #000; ext-align: center; order-collapse:
Line 265: Line 207:
 
|Councilor of Foreign Affairs || Flyingscotsman || Flyingscotsman
 
|Councilor of Foreign Affairs || Flyingscotsman || Flyingscotsman
 
|-
 
|-
|Councilor of Homeland Affairs || Theoroshia || ''Theoroshia
+
|Councilor of Homeland Affairs || Theoroshia || Theoroshia
 
|-
 
|-
 
|Councilor of Defense || Kodiak || johnk
 
|Councilor of Defense || Kodiak || johnk
 
|-
 
|-
 
|}
 
|}
  +
  +
'''Post-Global War V'''
  +
  +
{| border="1" cellpadding="5" width: 100%; border: 1px solid #999; margin: 0; ont-size: 95%; background-color: #000; ext-align: center; order-collapse:
  +
|-
  +
|||'''3rd Term'''
  +
|-
  +
|Hegemon || Kodiak
  +
|-
  +
|Minister for Home || Veneke
  +
|-
  +
|Minister of Defense || Theoroshia
  +
|-
 
|Minister of Foreign Affairs || Asriel Belacqua
  +
|-
  +
|}
  +
  +
  +
3rd Term note: The original Ministerial line-up had Veneke as Minister of Defense and Theoroshia as Minister of Homeland Affairs. On the 12th of September, at Kodiak's (then Hegemon of HPS) insistence, the portfolios were switched, and Veneke changed the title to Minister for Home.
  +
   
 
{{Maroon}}
 
{{Maroon}}

Revision as of 03:46, 30 September 2012

Mynameis
57th Overlanders
Name change notice
This alliance has changed its name.

It is now known as 57th Overlanders.
The change took place as of November 3, 2008.
More info is available here.

Hegemony of Periphery States
AllianceForums 
The Flag of the HPS

The Flag of the HPS

Patch of the HPS
Patch of the HPS
Team Color Maroon team Maroon
Founder(s) Asriel Belacqua, Mechanus, Veneke, The Flying Scotsman, Theoroshia, Kodiak, Straightupnobull, Atoms
Founded 28/03/08
Cabinet

Hegemon: Kodiak

Minister of Foreign Affairs: Asriel Belacqua

Minister of Defense: Veneke

Minister of Homeland Affairs: Theoroshia

link=http://www.cybernations.net/alliance_stats Statistics as of 8/9/2008

Total Nations 20
Strength 167,221
Avg. Strength 8,361
Nukes 0
Score 0.78
Important Links




History

The Beginning

In the beginning there were eight lone souls who carried with them an idea and a vision for a new way of life. Leaving the Browncoats in search of a better home Flyingscotsman, Veneke, Mechanus, Asriel Belacqua, Kodiak, Straightupnobull, Atoms and Theoroshia eventually founded the Hegemony of Periphery States to reflect their desire to remain on the very cusp of civilization. On March 27, 2008 the Hegemony was established, creating a refuge from the turmoil in the centre of the CN world, out here on the fringe.

The Hegemony becomes a Nuclear Power

On July 13, 2008, Councilor of Defense john k announced that the nation of Earnomah been fully successful in the production of the Hegemony's first nuclear weapon. This historic event was celebrated throughout the Hegemony with much fanfare. Future plans include bulk-ordering of those big-red-buttons for the command center.

The Hegemony enters Global War V

On August 15, 2008, the Hegemony of Periphery States entered Global War V by declaring war against the Grand Global Alliance and Valhalla on the basis that the latter's usage of tech-trading with a P-ZI nation as a casus belli for war crossed the IC/OOC line and was an obvious demonstration of tyranny and aggression against Hyperion. Despite having many treaties which should place HPS on the stronger side of the global conflict, the government took the decision of supporting Hyperion and the weaker side because it was the right thing, rather than the safe thing to do. This action earned the praise from many on Planet Bob on both sides of the conflict.[1]

It was also noted that this declaration marks the first time in Cybernations a casus belli was identified as being so atrociously bad (GGA's) that it was used by another alliance as a cause of war.

Approximately two days after entering the war, M*A*S*H, citing an economic treaty, declared war on the Hegemony. During the war, the Hegemony's one nuclear weapon was destroyed by enemy spies, and a rogue member launched a nuclear strike at the Mechanus, Hegemon of Defense.

The Hegemony surrendered to M*A*S*H on August 18 to reasonable terms after the majority of its members were sent into anarchy.

Exodus and Renewal

The government, war and subsequent surrender was unpopular amongst many members of the Hegemony. In the subsequent weeks, several members left for other alliances, including five who went on to found the Federation of Unified Confederate Nations (FUCN). Others still were lost to inactivity. A decision was taken to re-write the Code of the Hegemony, re-draw the organizational structure and adopt new policies to improve the alliance for those who stayed. With these steps taken, the remaining members of the battle-scarred, and desperately weary Hegemony, looked forward to a brighter age.


Goals

Our goals are simple: to grow and prosper inside a friendly and devoted community. Also, we obviously seek friendly relations with other alliances, but have been often chastised for speaking our minds, just a bit too much, when caution and silence would have been more prudent. Through our active, Technology based economy, we endeavour to develop the members of the Hegemony, sustaining that growth through completed and stable Trade Guilds, and finally, by making that worth doing by having a community inside Cybernations whose bonds go beyond the game itself.

The Code of the Hegemony

Introduction

We've all come here from different places, but that means very little here. What matters is that by joining, you have pledged an oath to your peers to hold to this Code. In return, you now can consider yourself part of our family, and we will take very good care of you. Our goals are simple: to grow and prosper. Friendly relations with other alliances are also desirable. By using technology rings and trade guilds, both in-house and with other alliances, we hope to grow into a strong, respectable alliance.

The Bedrock Principle

Reality always comes first. We recognize that Cyber Nations is a game, and will always strive to accommodate your real-life needs and obligations with no complaint. For us to do this best, we ask members to keep us informed of extended absences.

The Government

The Government consists of three democratically elected Ministers and a single monarch known as the Hegemon. The Ministers serve for six-month terms, while the Hegemon maintains a lifetime position. The roles and jurisdictions of the members of government are outlined as follows:

Hegemon

The leader of the Hegemony, solely responsible for the long term planning of the alliance, and quality control of its internal communications and processes.

  • Portfolio includes: justice, internal communications, elections, referenda, maintenance of the history and Code, branding and thematics, membership requirements.
  • Approves, but cannot draft policy changes pertaining to a Minister’s portfolio.
  • Reserves the right to draft and implement alliance-wide policy changes that do not fit into a single Minister’s portfolio.
  • Reviews and signs treaties.
  • Reserves the right to review alliance-wide broadcasts via in-game messaging, before release.
  • Reviews all internal and external communications for accuracy, self-consistency and suspends if appropriate.
  • Receives one vote on wartime decisions (including the decision to go to war)
  • Breaks deadlocks on wartime decisions.
  • Decides judicial action, when appropriate, which is binding.
  • Makes suggestions on long-term planning to Ministers, which are not binding.
  • Tracks and prioritises ongoing projects.
  • Participates in operational activities.

Ministers

Responsible for the development of internal practices and management of operational activities.

  • Portfolio includes:
    • Foreign Affairs: treaty development, securing tech-trading agreements, approves target lists, OWF policy
    • Defence: military structure, assignment of squads and leaders, drafts target lists, drills, military awards and promotions, warchests
    • Home: trade-circles, aid distribution, community development, orientation, website maintenance, tech-trading, civic awards and promotions
  • Drafts and implements policy changes for their portfolio.
  • Single point-of-contact for all things in their portfolio.
  • Responsible for operational activities within their portfolio.
  • Receives one vote on wartime decisions. (including the decision to go to war)
  • Drafts and signs treaties (MoFA only)
  • Drafts, approves and implements projects for their portfolio.
  • Participates in operational activities

The Combined Government (Hegemon and Ministers)

Responsible for declarations of war, declarations of peace, and the use of nukes and spies.

Membership

So, how do you join, and what happens after that?

It's simple enough. You apply to join on our forums, and we'll ask you a few questions before masking you as an Initiate. During this time, you'll be expected to read up on some guides, ask questions, and get to know your new community.

After a certain period of time as a member, and after you meet the following criteria, you'll be able to become an Adept:

  1. The member must be enrolled in the HPS Economic Corps and be in good standing with the Advisor of Homeland Affairs.
  2. The member must be in the Hegemony more than three (3) weeks.
  3. The member must be active, to some extent, either on the forums and/or IRC.
  4. The government must conclude that the member in question has been a positive influence on Hegemony life.

If you meet these four criteria, you're a fully fledged Adept, and so will get first preference on resource and tech trades, as well as first dibs on aid. You also get to see what's going on in Foreign Affairs and other such things too.

All members are expected to help out the Ministers by participating in operational activities in propaganda, recruitment, trade management, diplomacy, military leadership, or wherever you think that you'll do the most good. Members who join us and are never heard of again may find themselves asked to leave.

Elections

Elections for Ministerial positions are open to any member to run, and everybody is expected to vote. They must be held on the first week of February and August. Candidates announce themselves the weekend before voting. From that weekend until such time that the Hegemon is satisfied (a minimum of three days), the candidates field questions from the general membership. Voting commences at the Hegemon's discretion and continues for two whole days before update. During the whole voting process the existing Minister is expected to continue in his duty.

Impeachment

Any Minister may be impeached from his or her position. Any member, of Adept and above, can propose a motion to impeach a Minister. All such proposals are done in secret and any and all evidence is forwarded to the Hegemon. The Hegemon reviews the evidence and can decide whether there is a case for said impeachment. If the Hegemon does find that a case exists then he is to publicly announce the charges, evidence and resulting punishment if applicable (which may include impeachment). The person who referred the case is not named under any circumstances whatsoever.

Loss of Confidence

The Hegemon must maintain confidence of 50% of the Hegemony. At any time, any member can publicly declare non-confidence in the Hegemon. An immediate single four-day vote four-day vote is held bearing the question: “Do you have confidence in the current Hegemon?” In the event that the “No” votes exceed the “Yes” votes by update, the Hegemon is immediately removed from power and the vacant position is immediately put to a new election. Absolutely no reprisals against the declaring member before, after or during the confidence motion will be tolerated, and if the majority of Ministers find any evidence of such a reprisal, it will result in immediate demotion of the Hegemon without vote.

Says the Hegemon on this: “It’s safe to say if more than half of you think I’ve overstepped my boundaries or done a poor job, I’ll be quite happy to step down, no hard feelings. You can call me out on the main board if you like, or do it in private and I’ll throw up a confidence motion with your identity anonymous. I get no pleasure from leading people who think I’m doing a poor job.”

Retirement

A government member can retire at any time. Ministers may appoint a replacement until their term is completed and therefore subject to election. (note that this is not applicable in the event of Impeechments) Hegemonial replacements may only be elected.

Departing the Hegemony

If at any time you feel like the Hegemony isn't right for you, or if we feel that you aren't right for the Hegemony, then you can leave or will be asked to leave with no hard feelings. If you do decide to leave, however, we will be forced to collect any outstanding debts you owe.

Nukes, Spies and Wars

1. Nuclear weapons are to be used in retaliation only. Even here nuclear weapons clearance must be given by the Combined Goverment. Member nations are encouraged to develop and maintain nuclear weaponry to help defend the Hegemony of Periphery States.

2. Use of spies is to be cleared by Combined Government.

3. Wars aggressive in nature are decided by the Combined Government. Wars defensive in nature are to be met with full rigor and every available resource in defense of the Hegemony of Periphery States or her allies. Tech raids must be approved the Minister of Defense.

Ammendments

Any Adept, or above, can propose a change to this document. Changes require the support of the Hegemon.

Treaties

Treaty Type Signatories Status
HPS-TTK MDP Mutual Defense Pact HPS & TTK Cancelled
The Best Parts of a Woman, Chp. 2.5 Treaty of Amity HPS & Frontline Formation Coalition FFC merged into RoK
Trading In Truth Peace, Intelligence and Aid Treaty HPS & Veritas Aequitas Active
The Voices Told Me To... Peace, Intelligence and Aid Treaty HPS & RIA Active
The Outer Rim Pact Protectorate HPS & Imperial Assault Alliance IAA disbanded

Historical Government

Pre-Global War V

1st Term 2nd Term
Hegemon of Foreign Affairs Veneke Veneke
Hegemon of Homeland Affairs Asriel Belacqua Kodiak
Hegemon of Defense Mechanus Mechanus
Councilor of Foreign Affairs Flyingscotsman Flyingscotsman
Councilor of Homeland Affairs Theoroshia Theoroshia
Councilor of Defense Kodiak johnk

Post-Global War V

3rd Term
Hegemon Kodiak
Minister for Home Veneke
Minister of Defense Theoroshia
Minister of Foreign Affairs Asriel Belacqua


3rd Term note: The original Ministerial line-up had Veneke as Minister of Defense and Theoroshia as Minister of Homeland Affairs. On the 12th of September, at Kodiak's (then Hegemon of HPS) insistence, the portfolios were switched, and Veneke changed the title to Minister for Home.


Significant Maroon Team Alliances
CurrentCRAPNGNoR(2)RIATLRTTK
DefunctAlchemyAOriAngeliteBE(1&2)CNCCSNCOREDLPDUALDPADRNENAFFCForteFUNGUNHeaven's GateHPSIRKoAKIXMA(1)MA(2)MAGMDCMRAMKNoR(1)NoVODSONOSPFJPrFRaptureSoL(1)SoL(2)SovranaTAPSTAGATCSSTheFedTITOHTR(1)TR(2)tUTYR(1)UGOUSVIK
MovedAsgaardBrainNSOSLCB
See alsoActive: Chestnut Accordslol, MaroonityMEPRIA-TPSPAMTreaty for Maroon Dominance
Defunct: • MAFMEATNew Church of MaroonOne Big Happy Family Accords
Other: MaroonityMaroon War
Currently sanctioned alliances are denoted by Bold Italicized Font. Formerly sanctioned alliances are denoted by Bold Font.