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{{For|the alliance|Defense Confederation}}
'''DEFCON''' (a portmanteau of 'Defense' and 'Condition') allows nations to specify their [[military|national defense]] condition. DEFCON is a series of different alert settings that allow a greater military readiness during war and happiness benefits during peacetime.
 
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'''DEFCON''' (a {{wikipedia|portmanteau}} of ''''Def'''ense' and ''''Con'''dition') allows nations to specify their [[military|national defense]] condition. DEFCON is a series of different alert settings that allow a greater military readiness during war and happiness benefits during peacetime.
   
 
==DEFCON Settings==
 
==DEFCON Settings==
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===DEFCON 5===
 
===DEFCON 5===
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[[File:DEFCON5.gif]]
   
 
DEFCON 5 is normal peacetime readiness. It is the state that is the usual setting of a nation during peacetime, as it offers bonuses to happiness at the expense of military readiness.
 
DEFCON 5 is normal peacetime readiness. It is the state that is the usual setting of a nation during peacetime, as it offers bonuses to happiness at the expense of military readiness.
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* Soldiers are 20% more expensive to buy.
 
* Soldiers are 20% more expensive to buy.
 
* The nation's military operates at 76% normal battle strength.
 
* The nation's military operates at 76% normal battle strength.
 
   
 
===DEFCON 4===
 
===DEFCON 4===
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[[File:DEFCON4.gif]]
   
 
DEFCON 4 is a more precautionary setting. It provides a smaller happiness bonus, but the increase in soldier costs declines and battle strength is higher than in DEFCON 5.
 
DEFCON 4 is a more precautionary setting. It provides a smaller happiness bonus, but the increase in soldier costs declines and battle strength is higher than in DEFCON 5.
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* Soldiers are 10% more expensive to buy.
 
* Soldiers are 10% more expensive to buy.
 
* The nation's military operates at 81% normal battle strength.
 
* The nation's military operates at 81% normal battle strength.
 
   
 
===DEFCON 3===
 
===DEFCON 3===
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[[File:DEFCON3.gif]]
   
 
DEFCON 3 is the middle-of-the-way setting. Neither happiness nor initial soldier cost suffer, but battle strength is still not at full efficiency.
 
DEFCON 3 is the middle-of-the-way setting. Neither happiness nor initial soldier cost suffer, but battle strength is still not at full efficiency.
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* Soldiers are the normal purchase price.
 
* Soldiers are the normal purchase price.
 
* The nation's military operates at 86% normal battle strength.
 
* The nation's military operates at 86% normal battle strength.
 
   
 
===DEFCON 2===
 
===DEFCON 2===
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[[File:DEFCON2.gif]]
   
 
DEFCON 2 is the second to lowest setting available. A penalty to happiness for such a high alert is offset by cheaper soldiers and an increased military strength.
 
DEFCON 2 is the second to lowest setting available. A penalty to happiness for such a high alert is offset by cheaper soldiers and an increased military strength.
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* Soldiers are 10% cheaper to buy.
 
* Soldiers are 10% cheaper to buy.
 
* The nation's military operates at 93% normal battle strength.
 
* The nation's military operates at 93% normal battle strength.
 
   
 
===DEFCON 1===
 
===DEFCON 1===
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[[File:DEFCON1.gif]]
   
 
DEFCON 1 is the lowest setting possible and represents the highest alert status. Military operates at maximum efficiency and soldiers are considerably cheaper, but population happiness takes a hit as a result. This is the most common setting during a war.
 
DEFCON 1 is the lowest setting possible and represents the highest alert status. Military operates at maximum efficiency and soldiers are considerably cheaper, but population happiness takes a hit as a result. This is the most common setting during a war.
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* The nation's military operates at 100% normal battle strength.
 
* The nation's military operates at 100% normal battle strength.
   
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{{Technical}}
== Threat Advisory ==
 
 
A nation's DEFCON level also affects that nations threat advisory for your nation. By viewing the details of each nation you will now see a row called ‘Threat Advisory’ with a series of stars indicating that nations threat assessment to your nation. Hovering over the star image for a few seconds will provide more details about the threat.
 
 
===Factors affecting Threat Advisory===
 
 
The Threat Advisory rating is based on the following criteria. Note that a high score on these criteria will result in a lower threat advisory.
 
 
The following are factors in threat advisory level:
 
 
* Each level of DEFCON gives +1 (A DEFCON 5 nation will get +5, for example)
 
* Being on the same team as the nation gives +4
 
* [[Nation strength]] in comparison to your own (+1 if nation strength is less than your own)
 
* Deployed Soldiers : Actual Military ratio (+1 if deployed soldiers is less than 1/3 actual military)
 
 
 
It is recommended to take Threat Advisory levels with a pinch of salt. While being on the same team gives a +4 on this scale, there is no guarantee that a same-team nation will not attack you. Do not take Threat Advisory levels too seriously.
 
 
 
 
[[Category:HowtoPlay]]
 
[[Category:HowtoPlay]]
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[[Category:Terms used in Cyber Nations]]

Latest revision as of 05:19, 19 October 2012

For the alliance, see Defense Confederation.

DEFCON (a portmanteau of 'Defense' and 'Condition') allows nations to specify their national defense condition. DEFCON is a series of different alert settings that allow a greater military readiness during war and happiness benefits during peacetime.

DEFCON Settings[]

There are five DEFCON settings, and it can only be changed once every day. Generally it is best to spend most of your time in DEFCON 5, as during peacetime it will allow for a higher happiness. When attacking or defending in a war, a lower DEFCON is recommended for full military efficiency and cheaper soldiers to replace those lost.

DEFCON 5[]

DEFCON5

DEFCON 5 is normal peacetime readiness. It is the state that is the usual setting of a nation during peacetime, as it offers bonuses to happiness at the expense of military readiness.

  • Grants a +2 Population Happiness bonus.
  • Soldiers are 20% more expensive to buy.
  • The nation's military operates at 76% normal battle strength.

DEFCON 4[]

DEFCON4

DEFCON 4 is a more precautionary setting. It provides a smaller happiness bonus, but the increase in soldier costs declines and battle strength is higher than in DEFCON 5.

  • Grants a +1 Population Happiness bonus.
  • Soldiers are 10% more expensive to buy.
  • The nation's military operates at 81% normal battle strength.

DEFCON 3[]

DEFCON3

DEFCON 3 is the middle-of-the-way setting. Neither happiness nor initial soldier cost suffer, but battle strength is still not at full efficiency.

  • No bonus or penalty to Population Happiness.
  • Soldiers are the normal purchase price.
  • The nation's military operates at 86% normal battle strength.

DEFCON 2[]

DEFCON2

DEFCON 2 is the second to lowest setting available. A penalty to happiness for such a high alert is offset by cheaper soldiers and an increased military strength.

  • Population Happiness suffers a -1 penalty.
  • Soldiers are 10% cheaper to buy.
  • The nation's military operates at 93% normal battle strength.

DEFCON 1[]

DEFCON1

DEFCON 1 is the lowest setting possible and represents the highest alert status. Military operates at maximum efficiency and soldiers are considerably cheaper, but population happiness takes a hit as a result. This is the most common setting during a war.

  • Population Happiness suffers a -2 penalty.
  • Soldiers are 20% cheaper to buy.
  • The nation's military operates at 100% normal battle strength.
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