Editing (section) Camelot 0 You are not logged in. ===Law of Camelot=== Camelot is a society that rewards activity, accomplishment, loyalty, chivalry, and honor. All applicants to Camelot begin as commoners. From the commoners come the knights, those who have proved themselves to embody the five traits of citizenship. The knights in turn mentor likely and promising individuals as squires, who then become knights themselves. ====Commoners==== Commoners are the first rung of society. They work diligently in their fields to grow tech, and in time may come to buy it themselves as they grow. They are not expected or generally allowed to fight except in times of large-scale war, where they may be conscripted into the army and led into battle by the knights. Commoners will be helped to prosper and grow by Camelot, in the form of advice on nation-building, tech deals, and protection in the event of an unprovoked attack. They will not receive direct aid from Camelot under normal circumstances. Commoners can apply to become Squires after they have passed 5,000 NS. ====Squires==== Squires shall spend no less than one week in training with their sponsor. At the end of this week, they shall have to pass a test, and swear an oath of loyalty to Camelot to become Knights. Those who pass this test and become Knights will receive 3 million in aid as a token of appreciation for their loyalty. ====Knights====initiative, loyalty, chivalry, honor – these are the hallmarks of successful Knights. Knights should conduct themselves with courtesy and dignity, respecting others and serving as a positive example of Camelot both within and outside the alliance. Knights should strive to learn, to mentor, and to protect, and shall eternally keep their swords ready to defend Camelot. ====Demilords==== Demilords function as deputy ministers. They are appointed by the Lords who oversee them, but their appointment must be confirmed by a majority (2/3) of the Ruling Council. They may be removed from power by a majority vote (3/5) of the Lords, or by a majority vote (2/3) of the Ruling Council. ====Lords==== Lords function as ministers. They are appointed by a majority vote (2/3) of the Ruling Council. They may be impeached and removed from power only by a unanimous vote from the Ruling Council. ====Ruling Council==== The Ruling Council functions as a triumvirate. Members of the Ruling Council may be impeached and removed from power only by a unanimous vote of the rest of the Ruling Council and the Lords. Should a position become vacant on the ruling council, a unanimous vote of the remaining Ruling Council is required to fill the vacancy. ====Tech Raiding==== Tech raiding is only permitted on targets that have an alliance affiliation of 'none', and are NOT on the Red Team. Your target must also have a NS of at least 85% of yours, and you must include a (PM for peace) in your war declaration. You must immediately grant peace if it is asked for. Using nukes, cruise missiles, spies, or air attacks during a tech raid is unchivalrous, and you may not make a first strike with them. You may only respond with these attacks if you are attacked with them first - i.e. you may nuke an unaligned target only if he nukes you, you may use cruise missiles only if he uses them on you, etc. There will be consequences for any violation of the tech raiding rules, and severe consequences for egregious violations. What it boils down to, is that people flying an alliance affiliation of 'None' are either new to the game, bored and looking for action, or in between alliances. If you don't hit them, someone else will fill their warslots, perhaps someone who would use airstrikes and cruise missiles. Be courteous, respectful, and helpful to anyone you tech raid, and give them peace immediately if they ask for it. 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