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== Quick Reference Table == |
== Quick Reference Table == |
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Revision as of 00:32, 8 November 2007
There are currently 11 bonus resources in the game. Bonus Resources are additional resources you can gain for your nation that can only be obtained through +resource links. Some bonus resources are more easily attainable than others (they require fewer resource links).
List of Bonus Resources
- Affluent Population - Increases population happiness +2. Requires Fine Jewelry, Fish, Furs, and Wine.
- Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
- Automobiles - Increases population happiness + 3. Requires Asphalt and Steel.
- Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
- Construction - Reduces infrastructure cost - 5% and raises aircraft limit +10. Requires aluminum, lumber, iron, marble, and a technology level greater than 5.
- Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
- Fine Jewelry - Increases population happiness + 1.5. Requires Gold, Silver, Gems, and Coal.
- Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
- Radiation Cleanup - Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Improves a nations environment by 10% in CN standard. Requires Construction, Microchips, Steel, and a technology level greater than 15.
- Steel - Reduces infrastructure cost -2%. Requires Coal and Iron.
- Scholars - Increases citizen income by $3.00. Requires Lumber, Lead and a literacy rate greater than 90%.
This table takes into account bonuses of all normal resources, but not the rewards of prerequisite bonus resources. For example, if one were to have fine jewelry and affluent population, they would look at the totals on the table for affluent population, and only add the +1.5 happiness granted by fine jewelry.
Bonus Resource | Number Basic Resources Used | Population Happiness | Income per citizen/day | Overall Money (income + happiness x $2) | Population Increase (%) | Technology Cost (%) | Infrastructure Cost (%) | Infrastructure Upkeep cost Cost (%) | Soldier Cost ($) | Soldier Count | Environment | Land* (%) | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Affluent Population.GIF | Affluent Population | 7 | 6.5 | 10 | 23 | 8% | - | -4% | - | - | 8% | -1 | 10%G |
Asphalt | 6 | 1.5 | - | 3 | - | - | 12% | 23% | - | 30% | -1 | 20%P | |
File:Automobiles.GIF | Automobiles | 7 | 4.5 | - | 9 | - | - | -14% | -18% | - | 38% | -2 | 35%P |
Beer | 4 | 4.5 | - | 9 | 8% | - | -7% | -8% | - | 20% | 10% | 5%P | |
Construction | 4 | - | - | - | - | - | -12% | -18% | - | 20% | - | - | |
File:Fast Food.GIF | Fast Food | 4 | 5 | - | 10 | 11.5% | - | - | - | -0.5 | 15% | - | - |
File:Fine Jewelry.GIF | Fine Jewelry | 4 | 6 | 6.5 | 18.5 | - | -5% | -4% | - | - | 8% | -1 | 15%P |
Microchips | 3 | 3.5 | 7 | 14 | - | -13% | - | - | -0.5 | 10% | -1 | - | |
File:Radiation Cleanup.GIF | Radiation Cleanup | 8 | 1.5 | 3 | 6 | - | -5% | -11% | -18% | -0.5 | 38% | -1,+10% | 15%P |
Steel | 2 | - | - | - | - | - | -6% | -10% | - | 8% | -1 | 15%P | |
Scholars | 2 | - | 3 | 3 | - | - | - | -8% | -0.5 | - | - | - |
- - P stands for based on purchased land, G the natural growth of land.