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There are currently 11 bonus [[resources]] in the game. Bonus Resources are additional resources you can gain for your nation that can only be obtained through +resource links. Some bonus resources are more easily attainable than others (they require fewer resource links).
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'''Bonus Resources (BR)''' are additional resources you can gain for your nation that can only be obtained through +resource links. Some bonus resources are more easily attainable than others (they require fewer resource links). There are currently 11 bonus [[resources]] in the game.
   
 
== List of Bonus Resources ==
 
== List of Bonus Resources ==
  +
* {{Affluent Population}}'''Affluent Population''' - Increases population +5%. Requires Fine Jewelry, Fish, Furs, and Wine. (updated in March by admin, previously was +2 happiness){{anchor|Affluent Population}}
  +
* {{Asphalt}} '''Asphalt''' - Decreases [[infrastructure]] upkeep cost -5%. Requires Construction, Oil, and Rubber.{{anchor|Asphalt}}
  +
* {{Automobiles}} - '''Automobiles''' Increases [[population happiness]] + 3. Requires Asphalt and Steel.{{anchor|Automobiles}}
  +
* {{Beer}} '''Beer'''- Increases [[population happiness]] + 2. Requires Water, Wheat, Lumber, and Aluminum.{{anchor|BEer}}
  +
* {{Construction}} '''Construction''' - Reduces [[infrastructure]] cost - 5% and raises aircraft limit +10. Requires aluminum, lumber, iron, marble, and a [[technology]] level greater than 5.{{anchor|Construction}}
  +
* {{Fast Food}} '''Fast food''' - Increases [[population happiness]] + 2. Requires Cattle, Sugar, Spices, and Pigs.{{anchor|Fast Food}}
  +
* {{Fine Jewelry}} '''Fine Jewelry'''- Increases [[population happiness]] + 3. Requires Gold, Silver, Gems, and Coal. (updated in March by admin, previously was +1.5).{{anchor|Fine Jewelry}}
 
* {{Microchips}} '''Microchips''' - Reduces [[technology]] cost -8%, increase [[population happiness]] +2. Requires Gold, Lead, Oil, and a technology level greater than 10.{{anchor|Microchips}}
 
* {{Radiation Cleanup}} '''Radiation Cleanup''' - Improves nations environment by 1. Removes 1 day of nuclear anarchy. Reduces [[global radiation]] effect on an individual nation -50%. Requires Construction, Microchips, Steel, and a technology level greater than 15.{{anchor|Radiation Cleanup}}
  +
* {{Steel}} '''Steel''' - Reduces [[infrastructure]] cost -2%. Requires Coal and Iron.{{anchor|Steel}}
  +
* {{Scholars}} '''Scholars''' - Increases citizen income by $3.00. Requires Lumber, Lead and a [[literacy rate]] greater than 90%.{{anchor|Scholars}}
   
  +
==Lunar & Martian Resources==
* '''Microchips''' - Reduces [[technology]] cost -8%, increases [[population happiness]] +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
 
  +
There are currently eight resources that can be mined from the Moon or Mars; four on the Moon and four on Mars.
 
* '''Radiation Cleanup''' - Removes 1 day of nuclear anarchy. Reduces [[global radiation]] effect on an individual nation -50% in CNT. Improves a nations [[environment]] by 10% in CN standard. Requires Construction, Microchips, Steel, and a technology level greater than 15.
 
   
  +
===Moon===
  +
* {{Calcium}} '''Calcium''' - Mined from Lunar surface. Increases population income by $3.00 for the resources Rubber, Furs, Spices & Wine that your nation has access to.
  +
* {{Radon}} '''Radon '''- Mined from Lunar surface. Increases population income by $3.00 for the resources Lead, Gold, Water & Uranium that your nation has access to.{{anchor|Radon}}
  +
* {{Silicon}} '''Silicon''' - Mined from Lunar surface. Increases population income by $3.00 for the resources Rubber, Furs, Gems & Silver that your nation has access to.{{anchor|Silicon}}
  +
* {{Titanium}} '''Titanium''' - Mined from Lunar surface. Increases population income by $3.00 for the resources Gold, Lead, Coal & Oil that your nation has access to.{{anchor|Titanium}}
   
  +
===Mars===
  +
* {{Basalt}} '''Basalt''' - Mined from Martian surface. +3 happiness if nation has Automobiles, –5% infra upkeep if nation has Asphalt, –5% infra purchase cost if nation has Construction.{{anchor|Basalt}}
  +
* {{Magnesium}} '''Magnesium''' - Mined from Martian surface. +4 happiness if nation has Microchips, –4% infra upkeep if nation has Steel.{{anchor|Magnesium}}
  +
* {{Potassium}} '''Potassium''' - Mined from Martian surface. +3 happiness if nation has Fine Jewelry, +$3 citizen income if nation has Scholars, +$3 citizen income if nation has Affluent Population.{{anchor|Potassium}}
  +
* {{Sodium}} '''Sodium''' - Mined from Martian surface. +2 happiness if nation has Fast Food, +2 happiness if nation has Beer, Decreases GRL by an additional 50% (75% total) if you have Radiation Cleanup.{{anchor|Sodium}}
   
  +
==Effects==
 
This table takes into account bonuses of all normal resources, but not the rewards of prerequisite bonus resources. For example, if one were to have fine jewelry and affluent population, they would look at the totals on the table for affluent population, and only add the +1.5 happiness granted by fine jewelry.
 
This table takes into account bonuses of all normal resources, but not the rewards of prerequisite bonus resources. For example, if one were to have fine jewelry and affluent population, they would look at the totals on the table for affluent population, and only add the +1.5 happiness granted by fine jewelry.
  +
{| cellspacing="0" cellpadding="2" border="1"
Affluent Population ||7||6.5||10||23||8%||-||-4%||-||-||8%||-1||10%G
 
  +
|+ align="bottom" |
  +
! style="background:#ccccff;" |
  +
! style="background:#ccccff;" | '''Bonus Resource'''
  +
! style="background:#ccccff;" | '''Number Basic Resources Used'''
  +
! style="background:#ccccff;" | '''Population Happiness'''
  +
! style="background:#ccccff;" | '''Income per citizen/day'''
  +
! style="background:#ccccff;" | '''Overall Money (income + happiness x $2)'''
  +
! style="background:#ccccff;" | '''Population Increase (%)'''
  +
! style="background:#ccccff;" | '''[[Technology]] Cost (%)'''
  +
! style="background:#ccccff;" | '''[[Infrastructure]] Cost (%)'''
  +
! style="background:#ccccff;" | '''Infrastructure Upkeep cost Cost (%)'''
  +
! style="background:#ccccff;" | '''Soldier Cost ($)'''
  +
! style="background:#ccccff;" | '''Soldier Count'''
  +
! style="background:#ccccff;" | '''[[Environment]]'''
  +
! style="background:#ccccff;" | '''[[Land]]* (%)'''
  +
|-
 
! style="height:40px;" |{{Affluent Population}}||Affluent Population ||7||4.5||10||20||13%||-||-4%||-||-||8%||-1||10%G
 
|-
 
|-
!style="height:40px;"|[[Image: Asphalt.GIF]]||Asphalt||6||1.5||-||3||-||-||12%||23%||-||30%||-1||20%P
+
! style="height:40px;" |{{Asphalt}}||Asphalt||6||1.5||-||3||-||-||-12%||-5%||-||30%||-1||20%P
 
|-
 
|-
!style="height:40px;"|[[Image: Automobiles.GIF]]||Automobiles||7||4.5||-||9||-||-||-14%||-18%||-||38%||-2||35%P
+
! style="height:40px;" |{{Automobiles}}||Automobiles||7||4.5||-||9||-||-||-14%||-18%||-||38%||-2||35%P
 
|-
 
|-
!style="height:40px;"|[[Image: Beer.GIF]]||Beer||4||4.5||-||9||8%||-||-7%||-8%||-||20%||10%||5%P
+
! style="height:40px;" |{{Beer}}||Beer||4||4.5||-||9||8%||-||-7%||-8%||-||20%||10%||5%P
 
|-
 
|-
!style="height:40px;"|[[Image: Construction.GIF]]||Construction||4||-||-||-||-||-||-12%||-18%||-||20%||-||-
+
! style="height:40px;" |{{Construction}}||Construction||4||-||-||-||-||-||-12%||-18%||-||20%||-||-
 
|-
 
|-
!style="height:40px;"|[[Image: Fast_Food.GIF]]||Fast Food||4||5||-||10||11.5%||-||-||-||-0.5||15%||-||-
+
! style="height:40px;" |{{Fast Food}}||Fast Food||4||5||-||10||11.5%||-||-||-||-0.5||15%||-||-
 
|-
 
|-
!style="height:40px;"|[[Image: Fine_Jewelry.GIF]]||Fine Jewelry||4||6||6.5||18.5||-||-5%||-4%||-||-||8%||-1||15%P
+
! style="height:40px;" |{{Fine Jewelry}}||Fine Jewelry||4||7.5||6.5||21.5||-||-5%||-4%||-||-||8%||-1||15%P
 
|-
 
|-
!style="height:40px;"|[[Image: Microchips.GIF]]||Microchips||3||3.5||7||14||-||-13%||-||-||-0.5||10%||-1||-
+
! style="height:40px;" |{{Microchips}}||Microchips||3||3.5||7||14||-||-13%||-||-||-0.5||10%||-1||-
 
|-
 
|-
!style="height:40px;"|[[Image: Radiation_Cleanup.GIF]]||Radiation Cleanup||8||1.5||3||6||-||-5%||-11%||-18%||-0.5||38%||-1,+10%||15%P
+
! style="height:40px;" |{{Radiation Cleanup}}||Radiation Cleanup||8||1.5||3||6||-||-5%||-11%||-18%||-0.5||38%||-1,+10%||15%P
 
|-
 
|-
!style="height:40px;"|[[Image: Steel.GIF]]||Steel||2||-||-||-||-||-||-6%||-10%||-||8%||-1||15%P
+
! style="height:40px;" |{{Steel}}||Steel||2||-||-||-||-||-||-6%||-10%||-||8%||-1||15%P
 
|-
 
|-
!style="height:40px;"|[[Image:Scholar.GIF]]||Scholars||2||-||3||3||-||-||-||-8%||-0.5||-||-||-
+
! style="height:40px;" |{{Scholars}}||Scholars||2||-||3||3||-||-||-||-8%||-0.5||-||-||-
 
|}
 
|}
 
<nowiki>*</nowiki>''P'' stands for based on purchased land, ''G'' the natural growth of land.
   
  +
{{Technical}}
* - P stands for based on purchased land, G the natural growth of land.
 
  +
[[Category:Cyber Nations guide]]
  +
[[Category:HowtoPlay]]
  +
[[Category:Terms used in Cyber Nations]]

Latest revision as of 23:40, 26 August 2014

Bonus Resources (BR) are additional resources you can gain for your nation that can only be obtained through +resource links. Some bonus resources are more easily attainable than others (they require fewer resource links). There are currently 11 bonus resources in the game.

List of Bonus Resources[]

  • AffluentAffluent Population - Increases population +5%. Requires Fine Jewelry, Fish, Furs, and Wine. (updated in March by admin, previously was +2 happiness)
  • Asphalt Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
  • Automobile - Automobiles Increases population happiness + 3. Requires Asphalt and Steel.
  • Beer Beer- Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
  • Construction Construction - Reduces infrastructure cost - 5% and raises aircraft limit +10. Requires aluminum, lumber, iron, marble, and a technology level greater than 5.
  • Fastfood Fast food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
  • Jewelry Fine Jewelry- Increases population happiness + 3. Requires Gold, Silver, Gems, and Coal. (updated in March by admin, previously was +1.5).
  • Microchips Microchips - Reduces technology cost -8%, increase population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
  • Radiation Radiation Cleanup - Improves nations environment by 1. Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50%. Requires Construction, Microchips, Steel, and a technology level greater than 15.
  • Steel Steel - Reduces infrastructure cost -2%. Requires Coal and Iron.
  • Scholar Scholars - Increases citizen income by $3.00. Requires Lumber, Lead and a literacy rate greater than 90%.

Lunar & Martian Resources[]

There are currently eight resources that can be mined from the Moon or Mars; four on the Moon and four on Mars.

Moon[]

  • Calcium Calcium - Mined from Lunar surface. Increases population income by $3.00 for the resources Rubber, Furs, Spices & Wine that your nation has access to.
  • Radon Radon - Mined from Lunar surface. Increases population income by $3.00 for the resources Lead, Gold, Water & Uranium that your nation has access to.
  • Silicon Silicon - Mined from Lunar surface. Increases population income by $3.00 for the resources Rubber, Furs, Gems & Silver that your nation has access to.
  • Titanium Titanium - Mined from Lunar surface. Increases population income by $3.00 for the resources Gold, Lead, Coal & Oil that your nation has access to.

Mars[]

  • Basalt Basalt - Mined from Martian surface. +3 happiness if nation has Automobiles, –5% infra upkeep if nation has Asphalt, –5% infra purchase cost if nation has Construction.
  • Magnesium Magnesium - Mined from Martian surface. +4 happiness if nation has Microchips, –4% infra upkeep if nation has Steel.
  • Potassium Potassium - Mined from Martian surface. +3 happiness if nation has Fine Jewelry, +$3 citizen income if nation has Scholars, +$3 citizen income if nation has Affluent Population.
  • Sodium Sodium - Mined from Martian surface. +2 happiness if nation has Fast Food, +2 happiness if nation has Beer, Decreases GRL by an additional 50% (75% total) if you have Radiation Cleanup.

Effects[]

This table takes into account bonuses of all normal resources, but not the rewards of prerequisite bonus resources. For example, if one were to have fine jewelry and affluent population, they would look at the totals on the table for affluent population, and only add the +1.5 happiness granted by fine jewelry.

Bonus Resource Number Basic Resources Used Population Happiness Income per citizen/day Overall Money (income + happiness x $2) Population Increase (%) Technology Cost (%) Infrastructure Cost (%) Infrastructure Upkeep cost Cost (%) Soldier Cost ($) Soldier Count Environment Land* (%)
Affluent Affluent Population 7 4.5 10 20 13% - -4% - - 8% -1 10%G
Asphalt Asphalt 6 1.5 - 3 - - -12% -5% - 30% -1 20%P
Automobile Automobiles 7 4.5 - 9 - - -14% -18% - 38% -2 35%P
Beer Beer 4 4.5 - 9 8% - -7% -8% - 20% 10% 5%P
Construction Construction 4 - - - - - -12% -18% - 20% - -
Fastfood Fast Food 4 5 - 10 11.5% - - - -0.5 15% - -
Jewelry Fine Jewelry 4 7.5 6.5 21.5 - -5% -4% - - 8% -1 15%P
Microchips Microchips 3 3.5 7 14 - -13% - - -0.5 10% -1 -
Radiation Radiation Cleanup 8 1.5 3 6 - -5% -11% -18% -0.5 38% -1,+10% 15%P
Steel Steel 2 - - - - - -6% -10% - 8% -1 15%P
Scholar Scholars 2 - 3 3 - - - -8% -0.5 - - -

*P stands for based on purchased land, G the natural growth of land.

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