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* [[Image:Construction.GIF]] '''Construction''' - Reduces [[infrastructure]] cost - 5% and raises aircraft limit +10. Requires aluminum, lumber, iron, marble, and a [[technology]] level greater than 5.{{anchor|Construction}}
 
* [[Image:Construction.GIF]] '''Construction''' - Reduces [[infrastructure]] cost - 5% and raises aircraft limit +10. Requires aluminum, lumber, iron, marble, and a [[technology]] level greater than 5.{{anchor|Construction}}
 
* [[Image:Fastfood.GIF]] '''Fast food''' - Increases [[population happiness]] + 2. Requires Cattle, Sugar, Spices, and Pigs.{{anchor|Fast Food}}
 
* [[Image:Fastfood.GIF]] '''Fast food''' - Increases [[population happiness]] + 2. Requires Cattle, Sugar, Spices, and Pigs.{{anchor|Fast Food}}
* [[Image:Jewelry.GIF]] '''Fine Jewelry'''- Increases [[population happiness]] + 3. Requires Gold, Silver, Gems, and Coal. (updated in March by admin, previously was +1.5).{{anchor|Jewelry}}
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* [[Image:Jewelry.GIF]] '''Fine Jewelry'''- Increases [[population happiness]] + 3. Requires Gold, Silver, Gems, and Coal. (updated in March by admin, previously was +1.5).{{anchor|Fine Jewelry}}
 
* [[Image:Microchips.GIF]] '''Microchips''' - Reduces [[technology]] cost -8%, increases [[population happiness]] +2. Requires Gold, Lead, Oil, and a technology level greater than 10.{{anchor|Microchips}}
 
* [[Image:Microchips.GIF]] '''Microchips''' - Reduces [[technology]] cost -8%, increases [[population happiness]] +2. Requires Gold, Lead, Oil, and a technology level greater than 10.{{anchor|Microchips}}
 
* [[Image:Radiation.GIF]] '''Radiation Cleanup''' - Improves nations environment by 1. Removes 1 day of nuclear anarchy. Reduces [[global radiation]] effect on an individual nation -50% in [[CN:TE]]. Requires Construction, Microchips, Steel, and a technology level greater than 15.{{anchor|Radiation Cleanup}}
 
* [[Image:Radiation.GIF]] '''Radiation Cleanup''' - Improves nations environment by 1. Removes 1 day of nuclear anarchy. Reduces [[global radiation]] effect on an individual nation -50% in [[CN:TE]]. Requires Construction, Microchips, Steel, and a technology level greater than 15.{{anchor|Radiation Cleanup}}

Revision as of 00:54, 2 February 2010

Bonus Resources (BR) are additional resources you can gain for your nation that can only be obtained through +resource links. Some bonus resources are more easily attainable than others (they require fewer resource links). There are currently 11 bonus resources in the game.

List of Bonus Resources

  • AffluentAffluent Population - Increases population +5%. Requires Fine Jewelry, Fish, Furs, and Wine. (updated in March by admin, previously was +2 happiness)
  • Asphalt Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
  • Automobile - Automobiles Increases population happiness + 3. Requires Asphalt and Steel.
  • Beer Beer- Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
  • Construction Construction - Reduces infrastructure cost - 5% and raises aircraft limit +10. Requires aluminum, lumber, iron, marble, and a technology level greater than 5.
  • Fastfood Fast food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
  • Jewelry Fine Jewelry- Increases population happiness + 3. Requires Gold, Silver, Gems, and Coal. (updated in March by admin, previously was +1.5).
  • Microchips Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
  • Radiation Radiation Cleanup - Improves nations environment by 1. Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CN:TE. Requires Construction, Microchips, Steel, and a technology level greater than 15.
  • Steel Steel - Reduces infrastructure cost -2%. Requires Coal and Iron.
  • Scholar Scholars - Increases citizen income by $3.00. Requires Lumber, Lead and a literacy rate greater than 90%.

Effects

This table takes into account bonuses of all normal resources, but not the rewards of prerequisite bonus resources. For example, if one were to have fine jewelry and affluent population, they would look at the totals on the table for affluent population, and only add the +1.5 happiness granted by fine jewelry.

Bonus Resource Number Basic Resources Used Population Happiness Income per citizen/day Overall Money (income + happiness x $2) Population Increase (%) Technology Cost (%) Infrastructure Cost (%) Infrastructure Upkeep cost Cost (%) Soldier Cost ($) Soldier Count Environment Land* (%)
File:Affluent Population.GIF Affluent Population 7 4.5 10 20 13% - -4% - - 8% -1 10%G
Asphalt Asphalt 6 1.5 - 3 - - 12% -5% - 30% -1 20%P
File:Automobiles.GIF Automobiles 7 4.5 - 9 - - -14% -18% - 38% -2 35%P
Beer Beer 4 4.5 - 9 8% - -7% -8% - 20% 10% 5%P
Construction Construction 4 - - - - - -12% -18% - 20% - -
Fastfood Fast Food 4 5 - 10 11.5% - - - -0.5 15% - -
File:Fine Jewelry.GIF Fine Jewelry 4 7.5 6.5 21.5 - -5% -4% - - 8% -1 15%P
Microchips Microchips 3 3.5 7 14 - -13% - - -0.5 10% -1 -
File:Radiation Cleanup.GIF Radiation Cleanup 8 1.5 3 6 - -5% -11% -18% -0.5 38% -1,+10% 15%P
Steel Steel 2 - - - - - -6% -10% - 8% -1 15%P
Scholar Scholars 2 - 3 3 - - - -8% -0.5 - - -

*P stands for based on purchased land, G the natural growth of land.