Triangle of Dominance

{{Alliance infobox

= Charter =

Motto: Annuit Coeptis: "Providence Has Favored Our Undertakings."

Membership:

To be considered for membership, applicants must fulfill these qualifications:


 * Applying members must post an application.


 * Applying members must pass membership test/interview.


 * Applying members must not be a current member of another alliance.


 * Applying members must not owe money to another alliance.


 * Applying members must not be on a ZI list of another alliance.


 * Applying members must not be currently involved in a war.


 * There is a maximum limit of 5 current applicants.

Once an application is accepted, members enter a probationary Academy stage:


 * Nations at or below 1000 NS enter the Basic Academy.

This includes Game Guides, and 3oD Procedure Guides.

To become a full member, Basic Academy members must demonstrate knowledge of the Game Guides and 3oD Procedure through either an Applicant Test or Interview.


 * Nations at or below 5000 NS enter the Advanced Academy.

This includes 3oD Procedure Guides.

To become a full member, Advanced Academy members must demonstrate knowledge of the 3oD Procedure through either an Applicant Test or Interview.


 * Nations at or above 5000 NS enter the Expert Academy.

To become a full member, Expert Academy Members require the majority approval of the Chamber of Tombs and All Seeing Eye in demonstrating knowledge of 3oD Procedure.


 * Applicants must get through the requirements for their respective Academy in 2 weeks or be considered a ghost. If there are special circumstances, the government shall put it under consideration.


 * This allows proper oversight of all new members to make sure they get started on the right foot and share the goals and interests of 3oD.

Government:

All Seeing Eye


 * Comprised of a single position

* Acts as the Head of State for 3oD.

*Acts as the representative of the membership in the government.

*Acts as the leader of the 3oD.

* Acts as the head representative of the alliance to other alliances.

* Acts as the go to problem solver and trouble shooter for the alliance.

* Acts as the overseer of the goals and values of 3oD.

The Chamber of Tombs


 * Comprised of 3 Positions: Oracle of Truth, Oracle of Doom, and Oracle of Knowledge.


 * The Chamber of Tombs acts as the Head of Government.


 * The Chamber of Tombs has the authority to appoint ministers as needed by 3oD.


 * The Chamber of Tombs rule the Alliance equally equal authority and as a cohesive unit


 * The Chamber of Tombs shall have the power to:

With a unanimous vote:

Sign treaties with another alliance

Expel any member of the Alliance not in line with 3oD code

Cancel any treaty

With a majority vote:

Make policies that are not to exceed the authority of this document

Appoint any member to a Ministry

Deny the membership of any applicant


 * Oracle of Truth is responsible for Foreign Affairs.


 * Oracle of Doom is responsible for War.


 * Oracle of Knowledge is responsible for Internal Affairs.

Ministers

* Ministers are responsible for executing the policy of the council.

* Ministers keep policy on track and provide feedback to council.

Removing Government members:


 * A 3/4 vote from Chamber of Tombs and All Seeing Eye is required to remove any Government member.


 * A call to remove government members can be proposed by majority vote of the alliance membership. In order to sucessfully remove a government member it will require both a 2/3 vote from the general membership, and a proposed replacement, agreed apon by 3/4 of the general membership.

Resignation


 * All members are allowed to resign freely, unless you owe money to 3oD or either the All Seeing Eye or The Chamber of Tombs has reason to deny your resignation. Members must stay in 3oD for more than a week to resign. Resigning members must post their resignation or inform a member of the government before changing their AA. Rules for resignation in wartime are suspended.

Warfare Policy of 3oD


 * Nuclear Weapons production is supported fully by 3oD, however, they are defensive and retaliatory weapons only. Any nuclear strikes must have permission from Chamber of Tombs.


 * Spying is allowed for defensive purposes as well. Retaliation is fully authorized, but you must get permission from the Chamber of Tombs to use it as a first strike or just an attack.


 * Tech Raiding is a good way to grow your nation, but also can bring enemies to 3oD. Never raid nations on the protected teams or any member in an alliance with a total of 10 members or more. In order to raid, you must get permission from the Chamber of Tombs or have a Tech Raid License.

3oD in Times of War:


 * During times of war members will not be allowed to leave the alliance. A member leaving in war-time will be considered a deserter and will not be allowed to rejoin the alliance and will be placed on 3oD ZI list.


 * Members may not give out information about alliance matters during war-time to any non-member or talk about alliance activities in public areas. Members violating this rule may be kicked from the alliance or removed from the government.


 * No aid is to be sent in times of war without permission to members outside of 3oD

Amending the Charter


 * Either government or alliance members must submit the amended charter to the government outlining the changes made. The new charter will be voted on by every member of the government and will pass with a 3/4 vote. The new charter with be announced and posted for members to see and discuss for three days before becoming the new official charter. If there is major disagreement, members may start a vote and the new charter will be denied with a simple majority.

= History =

The Triangle of Dominance was founded in the wake of the merge between Fear None Kill All and Majestic Order of Orange Nations. Those of FnKA who objected to the merge split off, changing their Alliance Affiliation to Team FYA and moving into peace mode until a new alliance could be formed and secured.

The alliance is young, founded by experienced CyberNations players determined to avoid the mistakes made by other alliances and driven to success through adherence to its founding principles, the triangle of Unity, Honor, and Strength.