List of terms used in Cyber Nations

This is an incomplete list of terms used in Cyber Nations.

General Terms

 * Admin: The creator of Cyber Nations. His real name is Kevin Marks, and he is often referred to as Kevin.
 * Admin bomb: Admin setting everything in your account to zero such as infrastructure, technology, money, soldiers, etc. It is often used if you attack or nuke the game mods' nations.
 * Ban Appeal: Appealing a ban is usually the last option a player has if they are banned from the CN Forums, In game actions that lead to bans cannot be appealed.
 * Big Boards: The Cyber Nations forums.
 * CN: Commonly used acronym for Cyber Nations.
 * CN Forums: Cyber Nations forums.
 * CN:SE: Cyber Nations:Standard Edition. Refers to the standard version of CN.
 * CN:TE: Cyber Nations:Tournament Edition
 * Cyberverse: One term used by many to describe the RP world of CN.
 * IC:
 * In-game: Referring to actions and happenings in CN.
 * Mod (Mod Team): Moderators (mods) keep order in the CN forums, and keep a lookout in-game for rule breakers.
 * OOC:
 * Offsite: Alliance forum which is not on the Cyber Nations forums.
 * OWF: The Open World RP Forum. Often used to refer to the Cyber Nations forums in general.
 * Planet Bob: One term used by many to describe the RP world of CN.
 * Reroll: To create a new nation, sometimes with a new identity.
 * RL: An for.
 * RP/RPing: To roleplay as your nation ruler.

War Terms

 * CB: 
 * Casus belli: The reason for acts of war.
 * Clubbing: The act of a large alliance raiding a small alliance for tech.
 * Eternal ZI (1)/Alliance EZI: A drawn out conflict with one or multiple groups (often more powerful) against another group with the goal of wiping them out.
 * Eternal ZI (2): When a player is sentenced to be destroyed across rerolls.
 * Nuke Anarchy: A period of time a nation is in anarchy and suffers the affects of a nuclear attack.
 * Nuke Rouge: A term often used for a nation that uses its nuclear arsenal to its own discretion whether its allied or not.
 * Perma-ZI: When a nation is sentenced to ZI often by an alliance with the objective of keeping them in it until they delete their nation.
 * Propaganda: Images and videos made by players to support a side or idea, often during war.
 * Reparation: A sum of tech and cash paid out by a loosing party of a war to a victor.
 * Resistance: When an allaince resists another in a long term conflict.
 * Spy: Using the spy options available ingame on another nation, often leads to war if caught.
 * Sub-conflict: A conflict that has different goals from a main conflict it is considered to be apart of.
 * Tech raid: Warring another nation to grab its tech, A controversial type of warfare raged by nations aligned or not.
 * ZI: To bring a nation to zero infrastructure, often the goal of wars in CN.

Gameplay Terms

 * AA: Alliance Affiliation.
 * Alliance Seniority: How long a nation has resided on an AA, may not be the accurate time a nation has been in an alliance
 * CM: Cruise Missile, used mainly to destroy infrastructure.
 * Delete: Once a nation reaches the end of its 25th day of inactivity it is deleted. Mods/Admin can delete a nation for rule violations at any time.
 * GRL: Global Radiation Level, and in-game indicator of the level of radiation in the Cyberverse. Radiation is cause by nations using nuclear weapons. The higher the radiation level, the lower your environment.
 * Infra: Short word for infrastructure.
 * Multi: Someone who creates a nation while already possessing another one, an act that is against CN rules.
 * NS (1): (when referring to CN) Nation Strength, the calculated strength of your nation.
 * NS (2): NationStates
 * Sanctioned (1): When an alliance in the top 12 is added to the alliance drop down list, and has their flag uploaded in-game.
 * Sanctioned (2): When a team senator blocs the trade/aid though in game options of another nation on that team.
 * Team Senator: Each team has three team Senators that manage and control their teams, they are elected though a voting process, and when elected they have the option to sanction nations.
 * Tech: Technology, bought by nations to increase nation strength.
 * Tech Deal: When a (often lower strength) nation sells tech though the aid system to to another, usually stronger, nation.
 * Unaligned: A nation whose AA is set as none.
 * Update/Update Time: When the server hits midnight and you can collect taxes again.

Alliance Terms

 * Assimilate: Another more common term for merge in.
 * Charter: A document outlining an alliances government structure and bylaws.
 * Disband: When a membership base of an alliance decides or is forced to separate.
 * Doctrine (1): An alliance's charter.
 * Doctrine (2): An alliance's foreign policy document.
 * DOE: Declaration of Existence, done by new alliances to announce their creation.
 * DOW: Declaration of War, done by alliances to declare wars.
 * Expelled: When a player is kicked from an alliance.
 * Ghost: someone who is using an alliance's affiliation and has not applied to be part of the alliance.
 * Merge in: when an alliance membership base is assimilated into another alliance.
 * Merge with: When two alliance membership bases merge to create a new alliance, often with the systems and culture mixed.
 * Poach/Poaching: To send a recruitment message to a nation who is already a part of another alliance.
 * Recruitment Message: Messages often sent out by alliances to unaligned nations to persuade them to join the their alliance.
 * Reform: When an allaince reforms after a past disbandment.
 * Spy: When a member of one alliance joins another for the sake of info gathering.
 * Unaligned: A nation not residing in an official alliance.
 * ZI list: Often a record keep of players alliances seek to ZI, sometimes after the said person rerolled.

Treaty Terms

 * Bloc: An alliance of alliances, military treaty with multiple signatures.
 * Dissolve: Term used to describe a bloc that has broken apart.
 * MAP: Mutual Aggression Pact or Mutual Agreement Pact, which is just a stronger version of a NAP.
 * MDP: Mutual Defense Pact
 * MADP: Mutual Defense/Aggression Pact
 * NAP: Non Aggression Pact
 * PIAT: Peace, Intelligence and Aid Treaty (also see TOA)
 * Protectorate: When one alliance advises and protects another, often a smaller alliance/defeated alliance.
 * Protectorate Bloc: Multiple protected alliances under one protection clause, more impersonal than one on one protection (for example, the Ragnablok).
 * Signatures: Leaders that sign a legal document or treaty.
 * TOA: Treaty of Amity. Works as a NAP and as a Weak MAP.