Bobogoobo

Bobogoobo (officially abbreviated as Bobo or BBGB) is a large sized, highly developed, and ancient nation at days old with citizens primarily of Spanish ethnicity who follow no religion. Its technology is first rate and its citizens marvel at the astonishing advancements within their nation. Its citizens pay extremely high taxes and many despise their government as a result. The citizens of Bobogoobo work diligently to produce Cattle and Lumber as tradable resources for their nation. It is a mostly neutral country when it comes to foreign affairs. It will usually only attack another nation if attacked first. It believes nuclear weapons are necessary for the security of its people. The military of Bobogoobo has been positioned at all border crossings and is arresting all drug traffickers. Bobogoobo allows its citizens to protest their government but uses a strong police force to monitor things and arrest lawbreakers. It has an open border policy, but in order for immigrants to remain in the country they will have to become citizens first. Bobogoobo detains individuals who participate in slanderous comments about the government. The government gives foreign aid when it can, but looks to take care of its own people first. Bobogoobo will not make deals with another country that has a history of inhuman treatment of its citizens.

Leader
The ruler of the nation of Bobogoobo is Robert O'Goobo XXIV; he has been the ruler since the nation was founded. He is descended from a family of merchants who also had a lot of involvement in the group that began the process of founding Bobogoobo. O'Goobo is obsessed with many things, among them statistics and grammar. He is easily annoyed by others, especially their communication habits. O'Goobo is rarely seen in his nation or around his alliance because he is quite busy with personal affairs. He wishes he could be more active, and hopes to achieve a higher level of activity later in his life. O'Goobo has recently discovered additional records of the past of his nation, and has decided to share more information about the inner workings of the nation. He has also decided that it is better to have extremely outdated information than none at all. O'Goobo welcomes suggestions on how to improve his publication through format, content, or other means and is willing to help others with their own.

O'Goobo was surprised when, on September 28, he received an award (badge image) from Hime Themis and the Order of the Black Rose in celebration of the two entities' anniversaries and major contributors to the Cyber Nations community. Hime Themis commended O'Goobo's work on the wiki; O'Goobo was glad that his contributions helped the community to this extent. The award also came with a $25 donation deal, for which O'Goobo was very grateful.

Nation History
The history of Bobogoobo is a long and interesting one, but the process of documenting it is still ongoing. Bobogoobo does not have many historians, so the process is arduous.

Beginnings
The process of Bobogoobo's founding began about a year before its formal existence. A group of citizens of the largest nation in the area at that time, Klindar, who lived in the area of present-day Halrloprillalar, were becoming dissatisfied with their life there. They lived in a very remote area and so were nearly ignored by the government. From what they heard about nation affairs, they knew that the government was corrupt and most of the nation's citizens were stupid. They wanted to create a haven for intelligent people who agreed with their morals. Robert O'Goobo XXIII, the father of Bobogoobo's Supreme Ruler, led these citizens in a group that called itself the Micrevs. The Micrevs built up influence quietly - the government of Klindar knew nothing about them. They staged several intentionally failed attacks on local governments. This convinced the Klindarian government that they were not a threat and also helped to rally more people to their cause as word of their intentions spread. Soon the Micrevs marched to the regional headquarters and demanded to be given control. The regional government agreed...for a price. Disgusted, the Micrevs paid and promtly ejected all Klindarians from the region. They knew that Klindar would now try to crush them, so they doubled their efforts. Their power grew quickly and soon rivaled that of Klindar; disgruntled Klindarian citizens were moving to the region, now called Daumla, in packs. Daumla soon came to an agreement with Klindar that would absorb Klindar and rehabilitate its citizens. Klindar knew it had no choice as Daumla could defeat it if they went to war. The Daumla Agreement, as it came to be called, was signed on September 26, 2007, and the Nation of Bobogoobo was thereby founded.

A Shortage of Knowledge
Michelle Enpense, the former Information Secretary of Bobogoobo, did not keep very good (or indeed, any) records of Bobogoobo's history. This fact was only recently discovered; of course, Enpense was immediately fired. As a result of the lack of records, O'Goobo launched a project with the goal of collecting as much information about the history of Bobogoobo as possible. There was not much success, so the nation of Bobogoobo requests information and details from any individuals or nations that have any. Additionally, O'Goobo apologizes for any inaccuracy in the information contained here.

Founding of a Nation
Bobogoobo's founding was delayed by several days due to an ongoing conflict. O'Goobo checked the news every day, eagerly awaiting the day when he could safely create his nation. That day came on September 26, 2007. Because O'Goobo was so eager to begin building his nation, he did not take the time to come up with a unique name for it, instead naming it after himself. Both he and his nation are thus known to Planet Bob as Bobogoobo, which is a nickname that O'Goobo was given when he was younger. It is a shortened form of his first name combined with his last name, minus the apostrophe, to create a unique name. However, now that O'Goobo's nation is very well established and known by many people, he regrets the decision to not give his nation a creative name, although he suspects that had he thought of a name, he would regret it anyway because he is now more mature and has better ideas for a name. O'Goobo wishes that he was able to change the name of his nation at will so that it could accurately represent his current interests.

Days of Our TDO
The nation of Bobogoobo, like any nation in its beginnings, received several messages from large alliances that wished for Bobogoobo to join them. A few of these messages stood out to O'Goobo, and he spent a while making a decision on which alliance would be the best for his nation. The message that most appealed to O'Goobo had been sent to him by thechort of the Democratic Order. TDO interested O'Goobo because of its neutrality and promises of a great community. O'Goobo was attracted by neutrality because he wished to grow his nation in peace without the worry of war. O'Goobo applied to the Democratic Order and waited eagerly to be accepted. The hour became late and O'Goobo went to sleep. The next day, after O'Goobo's classes, he checked his application again. He had been accepted overnight. O'Goobo followed the joining procedures and began to interact in TDO. He enjoyed participating in spam games and other activities.

A Minor Conflict
Unfortunately, Bobogoobo was attacked on September 28, 2007, in its youth; however, the aggressor sent only one attack. To this day, Bobogoobo remembers the five fallen soldiers who died in defense of their country against an unprovoked attacker. They were the only casualties on Bobogoobo ground for over two years of the nation's existence. O'Goobo's retaliatory attacks caused the deaths of several more Bobogoobo soldiers. After the first day of conflict, there were no more attacks from the attacking nation, so O'Goobo simply let the war end naturally.

A Change of Scenery
After Bobogoobo had been in TDO for about a month, TDO decided that it would move to new forums. Bobogoobo performed its move on October 10, 2007. The new forums were very light compared to the dark gray and red of the old ones. O'Goobo immediately began several games in the spam section.

A Red-Letter Day
On November 13, 2007, O'Goobo was link missing promoted to the Low Senate of TDO as recognition for work he had been doing around the alliance and for his dedication to TDO.

A Glowing Winter
On December 25, 2008, an expensive research undertaking called the Manhattan Project culminated with Bobogoobo scientists discovering a way to develop nuclear weapons. O'Goobo believed this to be the will of Admin for several reasons. First, developing weapons of mass destruction on a day that was originally a celebration of a holy figure must have some significant meaning, and could also have been some kind of gift to O'Goobo. Additionally, it gave a whole new meaning to the phrase "walking in a winter wonderland." O'Goobo also believed this to be a special event because several events had happened independently and all helped to advance Bobogoobo to its goal of developing nuclear weapons. First, one of Bobogoobo's trading partners, Bauer, disbanded because its leader had been gone for an excessive amount of time (again). O'Goobo consulted with the other nations in his trading circle, and they decided to fill Bauer's position in the circle with a nation that produced one resource in common with Bauer, and produced Uranium as its other resource. The circle has been extremely stable ever since that minor event, and the acquisition of Uranium gave Bobogoobo's scientists a leap forward in the research on nuclear weapons. The second independent event was when the Democratic Order began a program that aimed to make the alliance more safe by giving its larger nations an incentive to develop a strong military. Because Bobogoobo was already well on its way to developing nuclear weapons, O'Goobo promised that he would develop nuclear weapons for the safety of TDO. All things considered, Christmas 2008 was a very special day for the nation of Bobogoobo.

A One-Sided War
On date missing, navygraym, who had been a member of TDO for a while, link missing announced that his nation would be disbanding and said he would be willing to allow nations with similar strength to attack it for casualties and spoils. O'Goobo seized the opportunity to work towards a National War Memorial and asked navygraym to declare on Bobogoobo for optimum war slot usage. Navygraym declared war on July 26, 2009, shortly after announcing his departure. However, O'Goobo was only able to send a few waves of soldiers because navygraym's army was not reinforced after the announcement of his nation's disbandment. O'Goobo earned a few thousand more attacking casualties in this war.

Departure
Bobogoobo's first year in TDO was highly enjoyable. However, as the date came closer to the second anniversary of Bobogoobo's TDO membership, things started to go bad. The senate constantly argued, and each chamber was suspicious of the other. Various other causes continued to snowball. The final straw was when several members of TDO tried to remove John Warbuck of New Aligned States from the alliance. O'Goobo had high respect for Warbuck and thought that the events in TDO were becoming ridiculous. At first he followed the examples of many others by finally deciding to resign his position in the Low Senate on date missing. However, even separating himself from the nasty politics did not make him happy. He still saw all the things he didn't like, either because certain members decided to post them as obviously and annoyingly as possible, or because they were popular subjects of discussion. Eventually O'Goobo did what, one year ago, he swore he would never do: move to another alliance.

TDO Contributions
Before and for a short period after being elevated to the Low Senate, O'Goobo worked as a member of the TDO Secret Police (reporting on ghost nations and other abnormalities) and messaging team (sending messages about alliance events to all members) and did a small amount of role-play and a lot of spamming. As Minister of Finance, O'Goobo helped organize a second Aid Day - a day where numerous donor nations sent packages of three million to smaller nations to help them grow faster. Also during this term, O'Goobo locked a thread in which a heated argument was taking place after it was suggested that the recipients of Aid Day should send technology back to the donors, an idea which was, much later, brought up in ADI and passed with full approval. O'Goobo later helped with a third Aid Day under another Minister of Finance. See "Alliance History" above for a complete list of government positions held by O'Goobo.

Monster in the Closet
O'Goobo had heard that the Grämlins were a good alliance of smart people and knew several other nations who had moved there from TDO and never come back. O'Goobo did not mind the extensive interview-style application process because he enjoys answering random questions. Bobogoobo applied on August 16, 2009 and was accepted on August 31, 2009. Bobogoobo was only getting settled in the Grämlins when Warbuck told O'Goobo that he would be forming a new alliance. O'Goobo was very loyal to Warbuck, knew that he would create a great alliance, and wanted to help Warbuck as much as possible. For these reasons, Bobogoobo link missing left the Grämlins and joined the Aqua Defense Initiative.

Gre Contributions
O'Goobo made no contributions to the Grämlins, other than a little bit of spamming, because he was not a member for long enough.

Aqua Defense Initiative
Bobogoobo joined ADI on September 18, 2009, the day after it announced its existence. O'Goobo was made a Guardian upon joining, to fill out the government. O'Goobo was made a Sentinel on November 6, 2009. He retained his position after the new charter was ratified.

Home Improvement
At the urging of Warbuck, O'Goobo began to make his nation more war-capable. This process began while O'Goobo was still in TDO and Warbuck was the Minister of Defense. O'Goobo began to save a warchest and became nuclear capable. After O'Goobo joined ADI, Warbuck continued to teach him to be more prepared, especially because he was no longer in a neutral alliance. O'Goobo began developing more military wonders, continued to save a warchest, bought more technology, developed a military, began Labor Camp swapping, and made various other changes in order to be more militarily prepared. The benefits of these changes became very apparent in Bobogoobo's first real war.

Day of the Dead
On January 9, 2010, at 7:50 PM, O'Goobo declared a state of war with the nation of, ruled by rabidman, thereby entering the Day of the Dead War. This declaration was in response to rabidman's declaration against John Warbuck. O'Goobo was eager for the chance to attack rabidman, as rabidman had been nothing but an annoyance ever since he left the Democratic Order for Synergia. O'Goobo was also excited to join this war because it would be his first real war, and he would finally be able to use his nuclear weapons and see how his nation's large treasury would hold up against a nation of similar size. After four days of bitter fighting, rabidman surrendered to ADI. Peace was declared between Bobogoobo and Ciudad de Muerto on January 13, 2010 at 9:24 pm. Part of the reparations that rabidman owed as part of his surrender terms would be used to get Bobogoobo in an ADI growth program as a donor, which would allow Bobogoobo to further advance its technology, a goal that is constantly on O'Goobo's agenda. During the war, O'Goobo was amazed at the amount of destruction and loss of life his nation could cause. Over one hundred thousand Bobogoobo soldiers died in the first two days of war alone. Despite these casualties, O'Goobo enjoyed the war. By the end of the war, Bobogoobo had lost about 1400 infrastructure, 400 technology, and 2000 land, as well as many tanks, aircraft, cruise missiles, navy vessels, and spies. About 460,000 Bobogoobo soldiers died in the course of the war, dramatically increasing the number of casualties Bobogoobo experienced in its lifetime. O'Goobo planned to create a National War Memorial in honor of these brave soldiers. Construction was completed on February 14, 2010. Additionally, O'Goobo spent about $100 million on military purchases through the war, although the rebuilding process would cost quite a bit more. However, rebuilding was postponed until after the TOP-C&G War.

TOP-C&G War
The TOP-C&G War encompassed a very large number of alliances on Planet Bob, which inevitably drew ADI into the conflict. ADI's first part in the conflict involved it, LSN, and allies against Troy, Amazon Nation, 1 Touch Football, and NUHyperForce. ADI entered in defense of FEAR against Troy, was attacked by Troy's allies, and LSN entered in defense of ADI. Bobogoobo fought against a total of seven nations; declaring on two nations and being declared on by five nations, although none of them were of NUHF. This part of the war ended with Troy surrendering to ADI and Troy's allies agreeing to white peace. Bobogoobo continued to lose many assets in this war, including about 4000 land. ADI's second part in the war occurred soon after, with ADI attacking the Goon Order of Oppression Negligence and Sadism in defense of the North Atlantic Treaty Organization, although this only lasted two days before a mega-surrender ended in ADI owing $75 million in reparations to GOONS. Bobogoobo declared on two GOONS nations during this war. With this section of the war over, ADI's part in the TOP-C&G War came to a close; O'Goobo could now focus on rebuilding his nation to its former glory. From before the Day of the Dead War to the end of this one, Bobogoobo lost about 20,000 nation strength, 4000 infrastructure, 600 technology, 4000 land, $200 average gross income per individual per day, and a net loss of $100 million; and gained over 800,000 casualties.

The Great Rebuilding
On March 17, 2010, Bobogoobo completed its regrowth program. Although O'Goobo bought large amounts of land and infrastructure, Bobogoobo was still not back to its former glory and had only half of its former cash reserves. Despite this, O'Goobo vowed to continue saving and growing for the benefit of both Bobogoobo and ADI. In the program, Bobogoobo grew by about 1100 infrastructure and 2000 land, with consequent growths of 12,000 citizens and 6000 nation strength. Bobogoobo increased its military by 10,000 soldiers and began rebuilding its lost navy ships. O'Goobo continued sending foreign aid for ADI grants and technology deals with ADI and allies. This date also marked several milestones for the nation. As listed in the Significant Developments section, Bobogoobo developed a Moon Base the previous day, which was Bobogoobo's first achievement in space and ADI's first space wonder. March 17 also marked the end of sixth months in ADI. Additionally, Bobogoobo broke the milestone of having nine billion dollars in expenses over time, with bills and purchases accounting for nearly equal amounts.

Semper Tyrannis War
On March 21, 2010 at 10:36 PM, Bobogoobo was attacked by two rogue nations. Mco119 of had switched to the ADI alliance affiliation earlier that day, and Tintida of  had been a member for more than two months. There seem to have been months of planning though, as the attacks were highly coordinated, Tintida had been in ADI (not contributing anything, not even participating in the TOP-C&G War - apparently spying) for two and a half months, and TOW2B, one of the other attackers, had become an ADI member a week before the attacks were launched. All of the attackers are former PUKE, TDO, and Kronos members. Bobogoobo was quickly invaded and sent into anarchy in the first attacks because it was not ready for war. Days later, just as O'Goobo thought his nation's involvement in the war was coming to a close, Mbsk01 of declared war on Bobogoobo on March 27, 2010 at 3:19 PM. After more communication with mco119, O'Goobo stated that he would probably attack the rogues to defend ADI if they left him alone, so mco redeclared on April 4, 2010 at 12:01 AM. Since then, O'Goobo spent a lot of time thinking and finally decided that it was pointless to defend ADI, as his nation no longer had the ability to do so and it all seemed pointless (although that view was likely due to O'Goobo's mental instability). O'Goobo made the mistake of changing his government back to Communist when he could stop the Anarchy, which prompted mco to nuke him at 20 days inactive, making it impossible for O'Goobo to collect taxes while out of nuclear anarchy. Despite this, O'Goobo recognized mco as an intelligent and fair individual, and mco was the only rogue with which O'Goobo established constant communication. Unfortunately, O'Goobo frequently lost control of himself and said things to mco which he regretted, leading to a relationship that was less positive than it could have been. A ceasefire was declared on April 7, 2010, and likely marked the end of the war. The rogues' goal had been accomplished: Warbuck decided to let his nation automatically disband so that ADI, the only group of people on Planet Bob that he cares about, would come to no further harm. Warbuck was too fed up with Planet Bob. He said it was the biggest group of absolute scum that he had ever seen and gave the declining number of nations as evidence that said scum made the game unenjoyable. O'Goobo now has a similar opinion and continues running his nation almost solely for statistics and the mild enjoyment that this "wiki" brings, although his mood changes randomly due to his previously mentioned mental instability. O'Goobo was able to keep complete records of this war because he was able to be present in his nation during it. He liked this because he could finally give complete statistics for his nation's part in the war. During the war, nations from several alliances, allies and nonallies alike, declared war on the rogues to help ADI. O'Goobo was told by ADI leadership to let those nations fire nuclear weapons on the rogues because they had technology advantages. Bobogoobo personally received aid (amount unknown) from three members of the Global United Nations (GreenThumb on 3/26, Decide R Inchief on 4/2, and Joe of Arc on 4/3), but O'Goobo cannot remember the other alliances that helped.

The group of rogues began calling themselves "" and did not officially explain their motives for the war to ADI because their leader planned to, but became busy. However, O'Goobo finally received an explanation from mco after the ceasefire. He said that the main cause was when ADI threatened war on TDO, and that Warbuck was a tyrant that must be stopped. Et cetera.

Below are tables on damage done by and to Bobogoobo by day, as well as total damage and a timeline. General notes: numbers are as accurate as possible (no rounding was done), but some error may have occurred in transfer of records (but it is unlikely). Numbers do not include navy and aircraft damage from nukes. Money damage is only money directly stolen/destroyed; nukes taken and sent refer to the number of actual hits. Opponents' and own DEFCON each day are unknown, except for that of Bobogoobo on the following days: 5 at beginning of 3/21, 3 on 3/29, 4 on 4/1?, and 3 on 4/3. Tintida had a Fallout Shelter System. On 3/26, Bobogoobo destroyed two enemy nukes.

ADI Contributions
O'Goobo did general debating, fixing grammatical mistakes, voting, recruiting, aiding (and technology deals), and creating and editing pages such as this one for ADI members and allies. O'Goobo quit actively spamming because he does not really enjoy it anymore and he does not have much time for it. O'Goobo was ADI's official diplomat to two new alliances whose founders are fellow ex-TDO members (a description which is becoming more and more common of alliances on Planet Bob), the Golden Torch and TLK. O'Goobo was also ADI's diplomat to the Conclave, which is the Planet Bob branch of a group of which O'Goobo has been a member on  but could not join here because of his membership in ADI. Bobogoobo fought in three wars for ADI, as detailed in above sections: the Day of the Dead War, ADI's parts of the TOP-C&G War, and the Semper Tyrannis War. O'Goobo was named Lord of Finance on March 6, 2010. He was glad to have a chance to do more for ADI, although he failed at that due to his laziness.

The Shadow Proclamation
The Shadow Proclamation was created as the new and improved ADI, although it officially is not connected to ADI in any way because ADI's former members want to leave the horde of trolls behind. The members have learned from past experiences - TSP will limit foreign involvement, be selective with treaties, and become almost completely democratic. Its name comes from because the founders thought it would be cool to have a themed alliance. O'Goobo, of course, joined right away on April 19, 2010 (and actually got in on the first day of TSP's existence, for once). He offered to work as Lord of both Finance and Defense, although he was doubtful of his ability to do the jobs as they should be done, given his previous record and persistent laziness. O'Goobo knew that he could do reasonably well as LoF because of his previous experience and organizational habits. He offered to be LoD because no one else did, the job should be mostly organizational during the alliance's beginnings, and O'Goobo liked to think he now had some combat experience after several wars. O'Goobo continues to make his customary contributions, as detailed in the first sentence of the "ADI Contributions" section. He tries to spam in moderation in order to not get bored of it again, but occasionally does too much and needs to stop for a while. O'Goobo continued to be TSP's diplomat to TLK and the Conclave.

The Great Rebuilding (Again)
O'Goobo planned to redevelop as many of his nation's lost assets as possible, although he did not have very much funding with which to do so. He hopes that this time, he will able to grow his nation in peace for a while, until he is ready for war again. The Great Rebuilding Take Two occurred on April 25, 2010. O'Goobo spent a total of about $160 million on rebuilding, and was amazed at how far that much money can go in the lower levels of nation development. O'Goobo was able to purchase 3400 infrastructure and 1500 land, the two main focuses of the project. He decommissioned the remaining tanks to reduce upkeep costs, but replenished the airforce (by about 50 planes) and soldier reserves (by about 5000 soldiers). The navy was scheduled to be rebuilt at a later date, when O'Goobo had the means to support such an expensive branch of the military; however, the support structures for the navy were left intact. Due to the lack of aircraft carriers, the Bobogoobo Airforce was smaller than it used to be. At the end of the program, Bobogoobo had grown 14,000 nation strength, 38,000 citizens, and about $200 average gross income per individual per day, and became the strongest nation in TSP. After collecting taxes with the added benefits of the rebuilding, O'Goobo had only about $40 million net loss, although the benefits over time would make up for this. However, because Bobogoobo's national improvements were still crowded, O'Goobo planned to make a smaller jump after another few weeks. As an added detriment from this situation, there were only two factories in Bobogoobo to be used during the rebuilding, so it was not nearly as efficient as O'Goobo would have liked it to be. Additionally, after the rebuilding, O'Goobo developed a Federal Aid Commission for Bobogoobo. O'Goobo knew that it was completely useless, but he wanted to collect all the wonders and the FAC did not cost very much.

Continued Rebuilding
O'Goobo plans to continue having small regrowth programs every 20 days until he is able to support all the nation improvements and possibly rebuild the Bobogoobo Navy, after which he will focus on refilling the Treasury. On May 15, 2010, the largest small growth was carried out. As a result of the money spent in the Great Rebuilding v2, O'Goobo only had $50 million with which to build. In total, he developed 500 infrastructure, 50 soldiers, and about 100 miles of land. A lot of construction was done on the improvement system of Bobogoobo. O'Goobo destroyed all of Bobogoobo's Drydocks, Shipyards, Naval Academies, and Naval Construction Yards, as well as two each of Missile Defenses and Satellites, as they were simply taking up space. O'Goobo built three factories (which allowed him to purchase a lot more infrastructure with the same small amount of money), two border walls, and two churches. After all this, he collected about three times the amount of money spent on the construction. O'Goobo planned to perform what is known as a "factory swap" to reduce his bills until he had enough room for all the improvements at once. After this rebuilding, Bobogoobo's citizens were financially almost back to the level at which they were before the war period. However, the nation as a whole was still far behind.

O'Goobo made another jump on June 4, 2010. After this, his citizens were somehow about as rich as they were before the war period, although the nation was still about half its original size. Also during this jump, O'Goobo passed the milestone of $10 billion total taxes collected over the life of his nation, and was very close to the same marker for expenses over time. Additionally, there was finally enough room in Bobogoobo for it to contain all of its improvements, except for navy-related ones; O'Goobo still wanted to wait a while before redeveloping his navy. O'Goobo also decided to finally begin buying technology again after this jump (with the added incentive of Disparu's growing proximity to Bobogoobo's level of technological advancement).

June 24, 2010 saw, as usual, another scheduled jump. During this jump, O'Goobo passed $10 billion in expenses over time, finally re-passed 50,000 nation strength, and moved to second in TSP by infrastructure. He continues to be addicted to infrastructure, failing to fill the nation's treasury to the current goal.

Handling an Empty Castle War
Masonic Handles declared war on three TSP nations (Latium, Disparu, and Buffalo World) on April 23, 2010. There was a lack of communication from him, but he soon revealed that he wanted to disband his nation in order to create a new one because he didn't like some things about his current nation,. He did not attack any TSP nations and invited other TSP nations to raid his nation to take things such as technology. O'Goobo decided to do so after the Great Rebuilding was completed. He declared war on April 25, 2010 at 6:50:55 PM. Bobogoobo remained in DEFCON 5, deployed a small number of soldiers, and used no tanks because the forces of Handles Castle were weak and were not replenished after attacks; this meant that the war had an extremely small cost for Bobogoobo, but Bobogoobo also gained a very small number of casualties, a statistic of which O'Goobo desires more, if only to pass the next milestone. Bobogoobo launched a total of six attacks on Handles Castle. In total, Bobogoobo gained 50.297 technology, 379.099 miles of land, $6 million, lost 640 soldiers, killed 239 enemy soldiers, and destroyed 201.19 infrastructure. After the sixth attack, the forces of Handles Castle were completely depleted and so no more attacks could be conducted. Peace was declared on April 30 so that Handles could create a new nation on May 1.

TSP Contributions
Because the alliance was still very young and getting organized, O'Goobo did not do much other than some suggestions and trade circle organizing.

The Imperial Order
O'Goobo was growing bored of TSP and Planet Bob in general, so on July 6, 2010, he decided to join the Imperial Order, mainly because of Großgermania's presence there. He received TIO ID 029. To O'Goobo's dismay, the Shadow Proclamation disbanded on August 15, 2010. A day of silence was held in Bobogoobo in memorial. O'Goobo was voted into the position of Imperial Officer of Defense on August 21, 2010. He resigned on October 1, 2010 due to his, as always, failure to do anything with the position, and his increasing activity in places other than the Imperial Order.

More Rebuilding
On July 14, 2010, O'Goobo performed the last in the series of rebuilding phases. On this day, he planned well enough to achieve several goals at once. He first purchased 500 additional miles of land for his nation, allowing him to finally purchase the Mining Industry Consortium, the last of the economic wonders he could build without needing to double the nation's infrastructure. After purchasing the MIC, O'Goobo increased the nation's infrastructure to 6999.99. He had decided that he would stop at this point and fully regain the nation's warchest before buying any more. O'Goobo continued purchasing technology from small nations and saving up money in the nation's treasury. On August 15, O'Goobo developed a Fallout Shelter System for his nation. He thought it would be a good idea because nuclear war was very expensive in the nation's past. O'Goobo now could not build any more wonders (except Moon wonders of questionable usefulness) until he nearly doubled the nation's infrastructure. O'Goobo planned to fill the nation's treasury to its previous high point.

Sirius-AcTi War
The Sirius-AcTi War began on November 6, 2010, when the Sirius bloc declared war on AcTi in defense of the Killer Turtle Brigade. So far, Bobogoobo was only at war with one nation, his assigned target, during the war. Bobogoobo declared war on AKAkingSHero of at 12:14:43 PM on November 6, 2010; Bobogoobo was far more technologically advanced than its opponent, who remained at DEFCON 5, so Bobogoobo easily won the first and only day of battles.

The brief war ended the next day, November 7, 2010, at 6:13 PM. O'Goobo did not receive all of the details behind the war and its quick end, so he was left confused and frustrated that his nation had prepared for nothing. Therefore, to get somewhat of a return on the investment of militarizing, O'Goobo sought some "war games" involving ground attacks only. However, contrary to his expectations, he was unable to find any willing nations within Bobogoobo's strength range.

During the war, Bobogoobo exchanged little damage with its opponent because the latter did not retaliate with much force, the war ended before nuclear weapons were launched, and fighting happened on only one day. The total damages suffered by Bobogoobo were 4.5 technology, 22.52 infrastructure, 23,857 soldiers, 2932 tanks, 18 fighters, and five bombers. The total damages dealt by Bobogoobo were 28.585 technology, 164.852 infrastructure, 314.626 land, 13,400 soldiers, 2115 tanks, 32 fighters, one bomber, two cruise missiles, 40 spies, and $2 million.

Military Re-expansion
On November 26, 2010, Bobogoobo's treasury was finally back up to O'Goobo's goal. Therefore, O'Goobo began a program of military re-expansion, including expansion of Bobogoobo's ground forces and rebuilding of the Bobogoobo Naval Forces (plus consequent expansion of the Bobogoobo Air Force). The Navy would not be quite as big as it was before the series of wars, but O'Goobo was glad to have the nation back on track. However, O'Goobo was having trouble finding tech sellers, so the technological advancement program was not progressing as quickly as he had hoped.

PB-NpO War
The Imperial Order entered the PB-NpO War on 18 January 2011, declaring on iFOK!-Alliance in defense of the New Polar Order. Unfortunately, O'Goobo's current situation does not allow him to rule the nation except during the afternoon, so Bobogoobo did not enter until the afternoon of 19 January. (Day numbering is a little off due to this and update staggering; instead the count is incremented each time O'Goobo returns to the Telegram Office.) Bobogoobo was not quite big enough to support the addition of five Guerrilla Camps, so O'Goobo had to order the demolishing of two churches (who needs those anyway?) to make room. After making necessary preparations, Bobogoobo declared war on MahtiMeisseli of from iFOK at 5:35 PM, as directed by TIO leadership. Dream town seemed to be unprepared for war; it had little military, low technology level, and almost no money. This first day of war excited O'Goobo for three reasons: loot, passing 1.5 million total casualties, and being able to once again fully document the statistics of the war. Additionally, the Bobogoobo Navy saw its first offensive military action and performed admirably. However, the pilots of the Bobogoobo Air Force seemed to have once again forgotten their good-luck charms.

The second day of war was less fortunate for Bobogoobo, for it was attacked by three nations, two of a superior technology level, from the alliances of Seaworthy Liberian Cardboard Boxes and Hydra. Rnegafan of from SLCB declared war at 11:41 PM on 19 January, ASent of  from Hydra declared war at 12:01 AM on 20 January, and 519 Nigras of  from SLCB declared war at 12:29 AM on 20 January. Unfortunately, Bobogoobo was put into DEFCON 5 by a spy attack from rnegafan at the beginning of the attacks, so it was unable to fight back effectively and was quickly put into Anarchy. However, O'Goobo was able to return to DEFCON 1 because the spy attack was made on 19 January. Upon beginning to order counterattacks, O'Goobo somehow neglected to deploy the tank corps, so the second day of attacks was rather disappointing. Nevertheless, there was much destruction.

And on the third day, O'Goobo's disappointment continued. Spies attacked once again, putting Bobogoobo into DEFCON 4. As a result, Bobogoobo won very few or no attacks on either defense or offense, and because O'Goobo began giving orders so late, his opponents had all already been attacked with nuclear weapons. O'Goobo came to the conclusion that his nation would never do well in this war unless it went on for weeks, at which point it probably wouldn't be worth it.

The fourth day was a little better as Bobogoobo was not attacked as harshly and was able to launch a nuclear weapon, but the Airforce demonstrated anomalous behavior (DEFCON 1 vs. 4, battle support advantage; see first picture above) once again (although the Navy still acted expertly) and the Army still had no victories to its name. Also, O'Goobo thinks the DEFCON light is broken.

Day five showed a great improvement. All of the current opponents except for ASent seemed to have gone inactive or given up, so Bobogoobo was only attacked by ASent, which was lucky as Bobogoobo had a superior technology level. Bobogoobo managed to counter both attempted spy attacks (infiltrate DEFCON and Gather Intelligence - no enemy had yet successfully gathered intelligence) and block two nuclear weapons. In counterattacking, Bobogoobo was able to switch ASent to DEFCON 5. Once again the Bobogoobo Navy did an exceptional job, destroying several enemy ships while losing none itself; the Air Force didn't do quite as badly as it had previously. Lastly, in its last attack of the day (although not against ASent), the Army finally won its first battle of the war, despite having about 30% chance of victory as in every battle so far. O'Goobo hoped this marked the turning point of the war, or at least the current set.

Day six was neither terrible nor great. Bobogoobo was spied into DEFCON 4 again (you'd think they'd learn to protect that darn DEFCON switch button by now), but also spied ASent into DEFCON 5 again. The Airforce continued to demonstrate its incompetence (see second image above), but O'Goobo was beginning to suspect a larger problem, possibly some kind of virus affecting air forces globally; these malfunctions happened too often, and the problem seemed to be getting worse. The Airforce suffered total annihilation twice in a row attacking the same enemy, and similar problems were beginning to affect enemies, although the Bobogoobo Airforce seemed to be more greatly affected. Also, unfortunately, Bobogoobo's offensive Army divisions continued to be outnumbered and thus outfought. However, 519 Nigras and MahtiMeisseli continued to be seemingly inactive. Additionally, Bobogoobo's opponents seemingly forgot to attack it with a nuclear weapon that day.

Day seven was better, although the Airforce once again insisted on failing (it failed a bombing run against an undefended enemy, and at another time lost 81 fighters in one attack. Bobogoobo had fallen below the amount of land required to support the Navy, so O'Goobo ordered the development of 140 more miles of land. Bobogoobo's spies successfully put both rnegafan and 519 Nigras into DEFCON 3, while Bobogoobo was able to switch back to DEFCON 1. Lastly, Bobogoobo was finally able to win two ground attacks against ASent, thanks to the help of said DEFCON switching and battle support from the Navy.

Day eight was mediocre. The first reports O'Goobo received upon entering the war department were that all of the Airforce except nine fighters and one bomber was destroyed, again, and that Bobogoobo has been moved into DEFCON 2 (which is better than 4 or 5, at least). He bought more land (200 miles this time) once again in order to use the Navy, although for the first time it was unsuccessful. The Airforce had mixed success, but the Army continued to fail. O'Goobo wondered, as always, why the Tank Corps was destroyed so easily.

Day nine was the last day of fighting of that round. Two wars had already ended the night before. Bobogoobo's military performed, relatively, extremely well against ASent this day. ASent was in DEFCON 3 and had not yet been nuked, so O'Goobo had the honor of ordering that and subsequent attacks. The Navy once again managed minimal casualties (although as usual its last operation destroyed ASent's final blockade-breaking ship), the Airforce performed unusually well with few casualties (although it again failed on an unopposed mission against 519 Nigras), and the Army actually won a victory thanks to ASent's reduced troop numbers and readiness. O'Goobo again purchased additional land (260 miles for about $350,000) because he felt it was an acceptable cost for the benefits of being able to use the Navy (though admittedly there would not be much if it left if O'Goobo did not replenish its ranks each day).

Days ten, eleven, and twelve were used for restoring stability, both economic and political, and collecting taxes while he had the chance. Afterwards, O'Goobo proceeded into day thirteen of the war on January 31. Bobogoobo declared war on a target assigned by TIO leadership, Goahead42 of from Hydra, at 8:08 PM. This target was chosen to give Bobogoobo a break after a week of hard fighting, and it served its purpose well. Goahead seemed to be oblivious to war standards, as it had barely enough spies to be called an espionage department, nearly no reserve funds, and few military developments (including the lack of a Manhattan Project or Strategic Defense Initiative). Bobogoobo easily gathered intelligence on Goahead and changed it to DEFCON 5. Additionally, the Bobogoobo Navy was able to destroy what remained of Goahead's navy, move into battle support, and blockade Goahead, reducing its next tax collection by 1.08%. The Air and Ground forces, too, sustained minimal losses. However, O'Goobo assumed he would face a similar situation the next day to the one he had on day two.

O'Goobo returned on day fourteen to a pleasant surprise: only one other nation had declared on Bobogoobo (although he suspected others might by lying in wait) and the damage done was not great. Jalge of, a member of iFOK, declared war on Bobogoobo on January 31 at 11:55 PM. Meanwhile, Sup4l33t3ki11a, a fellow member of TIO, had declared war on Goahead and changed it to DEFCON 4. Thus, Bobogoobo easily overwhelmed that opponent once again, even being able to defeat its ground forces with what remained of Bobogoobo's deployment from the previous day. Afterward, Bobogoobo's spies were (after one failed attempt) able to gather intelligence on Jalge, revealing that it possessed the largest monetary reserve of any opponent Bobogoobo had yet faced. Regardless, Bobogoobo's military did relatively very well against Jalge, even winning one ground attack against its superior forces.

On day fifteen, the situation once again resembled the previous week. Khmerkid of, another member of iFOK, declared war on Bobogoobo at 8:26 AM on February 2. Thus, Bobogoobo was against fighting one vastly inferior nation that seemed likely to be unattackable in following days, and two superior nations (both had almost 20,000 more nation strength than Bobogoobo did). O'Goobo decided not to rebuy land this time because khmerkid was conducting naval operations. Nearly all of Bobogoobo's attacks this day failed. However, O'Goobo was entertained by the fact that, despite numerous attempts, not one nation in this war had yet gathered intelligence on Bobogoobo.

Day sixteen again seemed to be a day of false promise (or real promise; O'Goobo could not be sure). Bobogoobo was able to move Jalge into DEFCON 4, and that was a great advantage in attacks against it. Even attacks against khmerkid went well (except for ground attacks, of course). The Bobogoobo Spy Corps continued to excel, again repelling two acts against it (this time targeting nuclear weapons). Interestingly, neither Bobogoobo's SDI nor those of his enemies were of any effect this day.

O'Goobo's guess seemed to be correct, as day seventeen brought another attacker and many defeats. 7:34 AM Kniftarp of, a member of Hydra, declared war on Bobogoobo at 7:34 AM on February 4. Thankfully, Bobogoobo's level of technology was superior. Less fortunately, enemy spies successfully forced Bobogoobo into DEFCON 4, causing a severe drop in performance. Despite this, Bobogoobo still won a few well-timed attacks (for example, khmerkid had not yet rebought soldiers after being nuked so even a depleted Bobogoobo Army was able to defeat khmerkid's forces. O'Goobo did not send air attacks against kniftarp because, although Bobogoobo managed to get it into DEFCON 2, the Bobogoobo Airforce would stand little chance given current conditions. However, Bobogoobo stole enough land from khmerkid for the Bobogoobo Navy to be able to attack kniftarp. Finally, as if to make up for the previous day, Jalge blocked five nuclear attack attempts from Bobogoobo before being hit (additionally, O'Goobo, being forgetful, neglected to attempt to conduct spy operations against Jalge). A few minutes before update, Jacapo Saladin, leader of Hydra, conducted a spy operation on Bobogoobo that destroyed $10 million. O'Goobo had hoped to avoid being targeted by these operations in this war; ten million is a lot to lose at once, as he learned in the Semper Tyrannis War.

Day eighteen went a lot better, perhaps thanks to O'Goobo's ability to remain present during and after update. He was able to return the nation to DEFCON 1 before enemy attacks began and replenish the military forces as they were attacked. Bobogoobo was relatively very successful on defense, even winning two ground battles, and offense also went well. The Airforce seemed to switch places with the Army and Navy, as the Airforce lost only one attack that day out of several, while the others did not do as well as they usually did. Despite attacking late in the day, Bobogoobo was able to conduct spy and nuclear attacks against all opponents. It succeeded in changing Jalge to DEFCON 2 and kniftarp to 4, but both attempts on khmerkid failed. Opponents' SDIs (when owned) seemed to be working much better than that of Bobogoobo.

Day nineteen was somewhat "lame," as the kids say, as Bobogoobo was running low on infrastructure. O'Goobo didn't want to buy infra that would just be destroyed the next day, so only only bought about 385 infrastructure, up to 1000.001, to be able to buy nuclear weapons and the best planes. Also on this day, O'Goobo received the nation's first defeat alert in his recent memory and the last of the Navy was destroyed. Bobogoobo was put into DEFCON 2 and was able to put Jalge into DEFCON 2 as well. As in the previous day, Bobogoobo was able to attacks all of its opponents with nuclear weapons, and unlike the previous day, none of them were blocked. However, Bobogoobo only blocked one incoming missile. The Bobogoobo Airforce again performed unusually well, and the deployed Army forces were to small to attack enemy forces effectively (or at all, in some cases). By this time, O'Goobo had spent about one third of the original amount of money in the nation's treasury at the start of the war, but still had more than enough to rebuild to the nation's previous size.

Below are tables on damage done by and to Bobogoobo by day, as well as total damage and a timeline. (See above for note on day numbering.) General notes: numbers are as accurate as possible (no rounding was done), but some error may have occurred in transfer of records (although it is unlikely). Numbers do not include navy and aircraft damage from nukes. Money damage is only money directly stolen/destroyed; nukes taken and sent refer to the number of actual hits. Opponents' and own DEFCON each day are unrecorded.

TIO Contributions
Upon joining TIO, O'Goobo noticed a conspicuous lack of spam. Therefore, he requested the establishment of a forum specifically for spam games and began filling it with the help of the non-Chinese Cao Pai. Other than that, O'Goobo remains somewhat active on TIO's forum (he is now the second-highest poster) and IRC channels (when possible), and does internal tech deals (when he can find active and reliable sellers), but does not do much in the way of actual work for TIO. O'Goobo also became an Imperial Guard (deputy) of Internal Affairs on July 14, 2010, but he does not list this on his resumé because he has never done anything for it; he may as well not hold the position. During the PB-NpO War, O'Goobo began sending out war aid to TIO nations in need. Below can be seen a list of all non-profit aid sent by Bobogoobo while in TIO.

Retrospect
Looking back through his nation's history, O'Goobo realizes that he made many mistakes and could have an even more prosperous nation if he had made corrections. Unfortunately, no one told him some of the things he should do or didn't convince him to do them. For example, O'Goobo never sold technology because he was confused by the process and no one convinced him to sign up for it or tried to explain the process to him. O'Goobo realizes that selling technology would have been extremely beneficial for his nation. Additionally, evidence has surfaced that indicates that O'Goobo did not always tax 28% of his citizens' income. Because this evidence was only recently discovered, O'Goobo believes that there must be many more mistakes that he made. Was this abundance of mistakes due to TDO's policy of not interfering with the choices its nations made, or was it because other nation rulers did not know as much then as they do now? Regardless of the cause, O'Goobo has attempted to correct all of his mistakes.

Nation Team
Upon founding his nation, O'Goobo had a choice as to which team his nation should join. Because he did not know that his choice would have an impact on both his alliance and his trades with other nations, he chose a random color. It is likely that his first choice was blue, as that is one of his favorite colors. After joining the Democratic Order, O'Goobo was told that he should switch to the Aqua team and that his citizens would be happier if he traded with other nations of the same team. O'Goobo joined the Aqua team on September 26, 2007, immediately after applying to TDO, and found that he enjoyed that color even more than blue. After O'Goobo got used to running his nation, he began investigating the differences between the teams. He came to know many of the Aqua Team alliances and realized that he did not know the alliances of other teams very well. Sometimes he met leaders from nations of other teams, but his interactions were mostly with Aqua. For this reason, O'Goobo feels a strong bond with the Aqua Team, though not necessarily with those on it.

Foreign Aid History
Bobogoobo has sent and received foreign aid for various purposes in its lifetime, and these transactions total a very large amount. Aid to and from Bobogoobo has numerous typical purposes (listed in order of use): Additionally, Bobogoobo has donated to various aid programs that have benefited small nations. These include Aid Days and other programs in TDO, and growth programs in ADI. Although it is rare that Bobogoobo is on the receiving end of monetary aid, the wars and rebuilding programs have made the Bobogoobo Treasury Room look very large indeed, as compared to overflowing previously to these occurrences. As a result, O'Goobo seeks monetary aid, especially because he cannot afford to import technology, which is a situation that leaves his foreign aid channels open. The only case of Bobogoobo receiving post-treasury-drain aid so far is when Rychro Anrise of the Anrise Republic aided O'Goobo yet again, with packages of three million dollars on May 1 and May 16, 2010.
 * Receiving Grants (from TDO - New Nation Grant, etc) - various increments of money
 * Receiving War Aid (see A Minor Conflict above) - various amounts of money and soldiers
 * Sending Grants (mostly to small TDO nations, more recently to some ADI nations) for various purposes (NNG, for Infra Jump) - almost always three million
 * Sending War Aid (to TDO and ADI nations that are attacked) - usually three million and two thousand soldiers
 * Sending Money for Technology Deals (after certain point of infrastructure development, started in TDO and continuing since; three million for fifty technology for nations in the same alliance, three million for one hundred technology for others) - always three million
 * Receiving Technology (see above) - always fifty technology
 * Sending Donation Payment (paying nations that have donated to Bobogoobo; this type of deal is not currently done) - always three million, sometimes fifty technology

Trade History
O'Goobo signed up for a trade circle that would provide three bonus resources on September 29, 2007. The circle was completed on date missing and O'Goobo started trading with the other members of the circle. His first permanent trade was made on October 22, 2007, which is a testament to the great stability of this trade circle. O'Goobo knows he is extremely lucky to have quickly found a good trade circle that would last for a long time. As mentioned in "A Glowing Winter" above, the trade circle only lost a member once or twice, and even then another nation was quickly found to replace the lost resources. Prior to the completion of this circle, it is likely that O'Goobo offered a trade to any nation that would accept it. However, all good things soon come to an end. On January 24, 2010, at 5:56:35 PM, the most recently made trade, having a duration of 470 days (begun on October 11, 2008) and made with Dave93 of for Uranium and Wheat, was canceled with exactly twelve seconds of warning because Dave93 was "moving to a better circle with fish." Because Bobogoobo's War Regrowth Program would be starting in five days, it was very important for O'Goobo to replace the trade. O'Goobo worked with the other members of the trade circle and with ADI to try to find a replacement. A replacement was easily found, and Bobogoobo began trading with the new member of the circle on January 26, 2010. Unfortunately, the war regrowth program was canceled due to the war looming on the horizon.

Structure
The Supreme Ruler (SR) is selected by a team of psychics who can tell which citizen has the most desirable characteristics for a leader. O'Goobo will always have supreme power over the government because the psychics have made him their "chosen one." No one knows why this was done; the motives of the psychics are known only to them.

The Council of Five (CoF) is made up of one representative elected from each ministry by the members of that ministry. The CoF's duties are to share ideas and opinions from each ministry, to approve the decisions of the Supreme Ruler, and to decide nation policies, procedures, and regulations.

The Ministries of Economics, External Affairs, Internal Affairs, Military, and Population each have separate duties and are divided into Departments.

The Senate is made up of one representative from each province who is elected by that province and must be a resident there, and an equal number of representatives elected in a national election. The Supreme Ruler then appoints a Speaker, who holds the tiebreaker vote. The Senate's duties are to create laws; to create, maintain, and interpret official documents; to approve province reorganization plans; and to approve declarations of war.

Policies

 * Any member of the government that becomes corrupt is executed.
 * There are no political parties - everyone works only for the good of the nation as a whole, and for the individual provinces, which still mix together to create the nation.
 * The Supreme Ruler can give a Supreme Directive (SD) at any time, which overrides any applicable laws. The SD is in effect immediately, but can be canceled if the Council of Five votes to do so. However, in wartime, the Minister of Military must agree with an SD before it goes into effect.

Ministries
A list of the ministries and notable departments.
 * Ministry of Economics: handles Bobogoobo's economic affairs.
 * Department of Currency: oversees all matters relating to the nation's currency, including minting, banks, exchanges, etc.
 * Department of Statistics: monitors statistics on various parts of the economy, in order to predict future trends.
 * Ministry of External Affairs: handles all matters outside of Bobogoobo.
 * Department of Embassies: creates and maintains embassies inside Bobogoobo for other nations, and monitors diplomats sent to other nations.
 * Department of Information: keeps track of things happening around the world and reports on them to information distributors inside Bobogoobo, and to the Supreme Ruler. Also releases publications and communications prepared by the Ministry of Internal Affairs meant for distribution to other nations. Furthermore, keeps detailed factbooks of other nations.
 * Department of Negotiation: handles negotiations with other nations regarding treaties, etc.
 * Department of Opinions: documents and reports on what other nations are saying and doing about Bobogoobo.
 * Ministry of Internal Affairs: handles everything not covered by the other ministries.
 * Department of Arts: sponsors art programs throughout the nation and stimulates activity if it is lacking.
 * Department of Communications: maintains communication methods within the nation and prepares official messages sent to other nations.
 * Department of Development: focuses on advancing Bobogoobo to the future through new technology and other means. It contains sub-departments of Research (not to be confused with that of the Ministry of Military), Science, and Observation.
 * Department of Publications: prepares and distributes various types of publications throughout the nation and provides publications to the Ministry of External Affairs for distribution to other nations. Sub-departments include History and Newspaper (for the national newspaper, the Bobogoobo Daily).
 * Department of Transportation: develops and maintains transportation systems within Bobogoobo, and organizes international transportation.
 * Ministry of Military: handles matters of national military and security, and has increased power in times of war.
 * Department of Defense: handles all matters of national defense.
 * Department of Espionage: covertly oversees activities of Bobogoobo's spies, and attempts to protect Bobogoobo from those of other nations.
 * Department of Preparation: ensures that Bobogoobo is prepared for any conflict that might occur. This includes overseeing military assets, civilian control, and physical and mental preparation of all citizens.
 * Department of Research and Development: as the name suggests, researches and develops new military technologies and strategies.
 * Ministry of Population: handles the citizens themselves.
 * Department of Citizenship: establishes procedures for applying for citizenship and keeps track of the number of people living in Bobogoobo.
 * Department of Public Relations: publishes a report on government activity and manages interaction in general between the government and the people.
 * Department of Sanity: produces literature and notices, such as the one at the top of this page, on how to remain sane to ensure that all citizens remain productive and do not randomly go on a rampage and make all sorts of mess. Unfortunately, O'Goobo does not pay much attention to this ministry.
 * Department of Trends: keeps an eye on trends within the nation, ensures that it is ready for any changes, and recommends changes based on the wishes of the people.

Military
Bobogoobo is proud to have a relatively advanced and strong military, contributing to the defense of its alliance. The Bobogoobo Military consists of the following : Army (Soldier and Tank corps), Air Force (Fighter and Bomber wings), Navy, Missiles, and Espionage. Additionally, Bobogoobo prides itself on never having entered Peace mode and never having personally surrendered &mdash; "Never give up, never surrender."

Army
During peacetime, Bobogoobo does not maintain a tank corps and maintains a soldier corps with soldiers numbering about 20% of the nation's total population. During war, the army is increased to number 80% of the civilian population with tanks numbering 10% of the effective soldier force.

Air Force
Bobogoobo maintains a constant air force of (with full aircraft carrier battle group; minus 25 fighter wings without) one hundred F-22 Raptor fighter wings and five Tupolev Tu-160 bomber wings, totaling 105 wings.

Navy
The Bobogoobo Navy is once again fully completed. However, as the number of ships it can support is based on its level of infrastructure, the navy is subject to occasional expansion (or shrinkage during war). Currently, the Navy numbers 59 fleets consisting of the following battle groups (BGs): nine corvette, nine landing ship, eight battleship, seven cruiser, seven frigate, seven destroyer, six submarine, and six aircraft carrier.

Missiles
Bobogoobo maintains a constant arsenal of 25 nuclear weapons (except when depleted by war), with cruise missiles as necessary maintained during war (but not overnight).

Espionage
Bobogoobo maintains a constant spy corps of 800 spies. Bobogoobo spies do not see much action, as war is rare and Bobogoobo is not usually the one to perform spy operations during large-scale wars.

Foreign Affairs
Because O'Goobo is not very experienced in politics of any kind, and tends to keep to himself, he does not have extensive foreign relations. However, he does have very friendly relations with some rulers, such as Rychro Anrise, Synesi and Austindel (both members of the Conclave), kingkill1776, and various others. Many friends or good acquaintances that O'Goobo previously knew, mainly from TDO, are no longer around. O'Goobo apologizes for the exclusion of any other friends as he cannot put a list here of everyone he knows, but will add people on request. Additionally, Bobogoobo will prevent many types of people from entering its borders, including the mentally unstable, those who practice discrimination and intolerance (such as taco politics), abusers of drugs and alcohol, etc.

Bobogoobo wishes to have stronger political ties to the Anrise Republic, but because neither ruler is experienced with these kinds of things, neither has ideas for what to do to strengthen relations and make them official.

Relations between Bobogoobo and the United States of JBR began in January 2011. O'Goobo wrote and signed the Bobo-JBR Treaty of Amity and Cooperation with the United States of JBR on January 30, 2011, in recognition of the bond between the two nations and in hope for future mutual advancement. Afterward, an embassy was created in Halrloprillalar City. JBR's lead ambassador to Bobogoobo is Felix Brandenburg and Bobogoobo's lead ambassador to JBR is Maureen Jamol.

Location
The nation began as a floating city in the middle of the Atlantic Ocean (floating here meaning "situated several miles above the ground"). However, Bobogoobo began to grow, making it impractical to continue floating, and its citizens began bored of seeing only clouds all day. Bobogoobo moved to somewhere in Antarctica because there would be a lot of room to grow there because of the lack of nations in that location. However, the citizens complained of being too cold and again became bored with seeing only ice all day, although it was exciting to watch some of it. O'Goobo sought a location that would be closer to other nations yet easy to defend and would be a change from the air and ice. He settled on New Orleans due to its valley location. However, the citizens soon complained of, and O'Goobo decided to move the nation to his home city. The nation remains centered there to this day. At some point before returning to his home town, O'Goobo moved the nation to during a project to organize TDO's top nations to spell out "TDO" on the world map. Unfortunately, the project was not very successful due to the large number of inactive players in TDO, and O'Goobo moved on when TDO's map no longer resembled letters (or even semi-letters - no letters were really completed during the project).

Capital
The capital of Bobogoobo is Halrloprillalar. It is named after a character of legend whose existence was recently proven when ancient documents were discovered hidden in the home of one of Bobogoobo's oldest residents. Halrloprillalar (also known as Prill) was a woman who accomplished many things in her life. She discovered Skystone, the mysterious stone that allowed Bobogoobo to float in the air before becoming too large. Prill was also a strong leader who united many tribes together and helped them start building a village that would, centuries later, become the nation of Bobogoobo. Many other accomplishments are attributed to Prill, but their accuracy is disputed. It is known, however, that Prill disappeared and no signs of her were ever seen again - it's even suggested that she is still alive somewhere, doing great deeds. Today, the city of Halrloprillalar is the largest in Bobogoobo, has the newest and most advanced technology, and is named as one of the best places to live in Bobogoobo. The city flag represents how the city is a crossroads of different elements, but that they all combine to produce a golden city full of richness. The red border represents citizens' isolationism and the gray background represents the uncertainty that is omnipresent in Bobogoobo.

In the center of Halrloprillalar is Brinexan (brih-necks-en) Palace, the official residence of the Supreme Ruler. O'Goobo ordered it to be built in late 2007 and construction was completed in 2008. So far, O'Goobo is the only person to have lived there, other than the various employees of the palace. Normally O'Goobo prefers to live a little more modestly, but made an exception because he thinks a nation's ruler should be fully present within his nation, and because having all of the palace's employees in his service means that he doesn't have to do anything himself. An addition was recently ordered to make the palace more decorative and comfortable; O'Goobo decided that he would make the palace his permanent residence.

Halrloprillalar City is also home to the embassy of the United States of JBR.

Provinces
Bobogoobo is divided into five provinces, as outlined below. The nation is split as evenly as possible due to O'Goobo's OCD.

Bobogoobo Province
Bobogoobo (Bob-oh-goo-bo) is the oldest province, yet encompasses the smallest area. Originally the nation was not divided into any provinces, and when the province system was established, Bobogoobo was the biggest and so was named for the nation. It is located in northeast Bobogoobo and its capital is Uru, named after the capital and largest city of Klindar.

Bobogoobo Province's flag was designed by one of Bobogoobo's more whimsical artists. The left half features a large recreation of the letter "B" consisting of blue circles connected by black lines, which obviously stands for the B in Bobogoobo. The center dot is darker blue and is cut in quarters by yellow lines that similarly cut the half into quarters. The artist has not yet quite revealed what these represent. The whole half is on a light blue background, which signifies Bobogoobo's beginnings on the Aqua Team. The right half of the flag is also a reference to Bobogoobo's beginnings, being a recreation of the distinguishing "T" or "hammer" on a black background, from the flag of the Democratic Order.

Viisbya Province
Viisbya (Veese[rhymes with 'geese']-bee-ya) is second by both age and size. It is named for a hero from Bobogoobo mythology, Viisbyax (the x was removed to improve pronounceability), who is said to have had the power to summon creatures using power channeled into his staff, and is credited with many other achievements. Viisbya is located in northwest Bobogoobo. The capital is Fayna, named after the being from which Viisbyax claimed to receive his power.

Viisbya Province's flag is on top of a dark blue background, representing the mystery of the "deep blue sea" and also the dignified authority of the nation's government, in which Viisbya Province is the most active. The flag is cut into rectangular quarters by centered horizontal and vertical bars of dark red, another allusion to the Democratic Order, as Viisbya is closely tied to Bobogoobo Province. Behind these bars is centered a yellow(ish) circle, representing the hopeful feeling as the sun emerges from behind cover, and how sometimes the sun can be lost, but must be kept in sight, lest the dark overtake the mind.

Halrloprillalar Province
Halrloprillalar (Hal-er-lo-prill-al-ar) is in the middle both in age and geography, but is largest in area and population. It encompasses the nation's capital of the same name, which is also the province's capital, and the surrounding area and is located in central Bobogoobo.

Halrloprillalar Province is, as previously mentioned, the most technologically advanced region in Bobogoobo, and its flag reflects this. It is set on a black background, representing the blackness of space, which also yields discovery. On top of it is a thin oval, colored green, to represent the small sphere of nature on the planet. Inside that is a gray field, showing that inside of us is an extension of the bleakness of space, but a little lighter; with more color. In the middle of the field is a large gold star, which says that even in the middle of desolation can be found sources of amazement and light.

Spiralice Province
Spiralice (Spear-uh-lease) was created after Halrloprillalar and is located in southwest Bobogoobo. Its capital is Nis, which is "Sin" backwards, representing its citizens' goal of reversing as many bad conditions in the world as possible. The name Spiralice was created as a combination of several words and themes: spiral, which represents the downward spiral of life and death; alice, which is contained in "malice" and also represents Alice, a character from a popular series of children's books who fought against evil; and the combination of names of ancient ruins that are located in the province.

Spiralice Province's flag is not the most good-looking, but is good at representing the province. The rectangular spiral represents the circle of life, except it is not quite a circle; things tend to spiral downward. The end of the spiral is connected right back to the beginning, because the cycle never ends. The position of each individual line in the spiral is carefully calculated, representing how we tend to live through the spiral not on impulse but rigidity and careful control. The blue plus sign in the middle of the flag represents the fact that we need aid to make it through the cycle and come out alive, sane, and better than we used to be.

Highwind Province
Highwind (High-winned) is the newest province, located in southeast Bobogoobo. It is said to have the best nature of the provinces (and contains the most natural parks), and took its name from the wind blowing through the tops of tall trees in its forests. The capital is Cid, the name of an engineer who contributed a lot to advances in technology that helped the environment.

Highwind Province's flag features gray mountains rising up in the foreground. Behind the middle, tallest mountain is a yellow disk, representing the sun rising from behind the mountains, which also gives the background its orange color. This represents the province's focus on nature; as does the bar of blue behind the sun and near the top, which symbolizes the wind blowing high through the air, from which the province took its name.

Highwind is the subject of several other countries' interests because of its famous environment. Currently, it contains hotels from Vuong's International Corporation.

Behavior and Beliefs
Every citizen of Bobogoobo has only positive traits and contributes productively to the nation. Laws are only in place to guide citizens and are never broken. Any citizen not following this description is executed. The nation of Bobogoobo keeps its borders closed and closely guarded to avoid contamination from other nations.

The population of Bobogoobo is small because Bobogoobo believes that it should minimize its effect on the planet and its environment by limiting the number of people in the nation. Additionally, many people in Bobogoobo believe that life, and indeed all existence, is pointless, and so do not seek to create more life. O'Goobo goes as far as to exile any citizens who do not have characteristics that are beneficial to the nation, thereby limiting the gene pool to more favorable characteristics. That does not preclude sexual activity, however; it was named as one of the citizens' favorite activities in a recent survey.

Internet
Access to Bobogoobo's Internet is a privilege, one that is not easy to get. Citizens must take an extensive test and analysis that determine if the citizen is intelligent and would be able to use the Internet responsibly.

The .bb country code top-level domain was created in January 2011 when O'Goobo realized that the country's Internet was growing too large to keep organized on the global .com TLD. It is mainly used to provide increased security and organization for government and military organizations in Bobogoobo, although it is growing to include some commercial uses. For example, the tourism industry (what little there is of it - not many foreigners are allowed through the borders) can charge tourists extra for use of Bobogoobo's internet, as it is one of the fastest in the area.

Literacy
Bobogoobo prides itself on having a 100% literacy rate. It reached this goal through constant development of technology and by perfecting its school and university systems.

Language
Bobogoobo was founded as a nation that spoke only. However, as the nation grew, many foreign languages came in with the immigrants. The most notable of these is. Of the languages that came in with people, Spanish was the most commonly spoken. It could often be heard spoken among groups of people walking the streets. Because the people of Bobogoobo are naturally curious, some of them began learning the language in private lessons. The immigrants whose first language was Spanish noticed this interest and began teaching large groups of people. After a while, the language was so popular among the citizens that it was offered in most schools around the nation. People continue to learn Spanish because they enjoy speaking the language and being able to communicate in a kind of "secret code," although in present times almost everyone will know what people are saying when they speak in Spanish.

Measurement
Bobogoobo uses standard measurements, but O'Goobo is more accustomed to  and so usually uses those units in his daily life.

Time
Bobogoobo is one hour ahead of Bob Time, but almost always uses Bob Time in official publications such as this one unless otherwise specified. Bobogoobo usually uses the calendar of Old Earth for ease of understanding by other nations, but efforts are currently underway, internally only, to replace Old Earth year references with the Bobogoobo year system. Years within Bobogoobo are referred to using a system of BF and AF - Before Founding and After Founding. This is done because there is a lot of history belonging to O'Goobo and other founders and predecessors of Bobogoobo. The current year in the Bobogoobo Calendar is AF; the year of founding is designated year zero for ease of calculation (see ). Additionally, because the people who developed Earth's calendar obviously had zero consideration for people with OCD, and because even the most basic units of time , Bobogoobo adamantly supports the creation of a unit of time that will never change and protests the current system.

Education
The education system of Bobogoobo is designed to allow citizens as much freedom as possible and to account for the fact that teenage years are very confusing times. Citizens start school at the usual age, but can stop school at any time and return when they wish. Typically, this allows people to finish middle school, then go to high school when they are several years older and are no longer changing as radically as they do in teenage years. However, citizens are not required to go to school. Because of this system, schools usually teach the most important information first.

News
Because TV is banned, almost all citizens receive news from the official newspaper of Bobogoobo, the Bobogoobo Daily. It is owned and run by the government, and any other newspaper in the nation will not get any financial aid in starting, so most attempts die out after a short time because they can't compete. Because the Bobogoobo Daily is the only news source for the majority of the nation's citizens, special care is taken to remove all in the newspaper. To this end, half of its editors are government employees from the Department of Publications and the other half are normal citizens. The is appointed by the Supreme Leader with help from the psychics.

The Bobogoobo Daily has its headquarters in Halrloprillalar and offices in all major cities of Bobogoobo. Each division has its own reporters who report on local news and send the articles to the headquarters. All printing is done in Bobogoobo - each division prints enough for its region and surrounding area, and the headquarters does the same plus printing copies that will be sent to other nations.

Religion
Bobogoobo's initial official religion was Norse because O'Goobo had been studying that religion for several months and was interested in it. However, he soon realized that his citizens were very indecisive, and wanted a different religion every few weeks. O'Goobo changed the national religion to comply with the desire of the majority. On date missing, construction finished on a Great Temple, which ensured that O'Goobo could choose one national religion and his citizens would be happy with the decision. Initially, O'Goobo went back to the Norse religion. Later, after O'Goobo had learned more, he decided that his nation would be. However, he realized that his citizens would not be happy without anything to worship, so he dedicated the Temple to what is called Sensism.

Sensism
Sensism did not become Bobogoobo's official religion suddenly; its popularity slowly built up after the creation of the Great Temple. Sensism is the belief that common sense (which really isn't so common) should be applied at all times and that decisions should be made based on what makes sense, among other principles. One of the main secondary principles is to live a healthy life, because it doesn't make sense not to live as well as possible. Sensism attempts to be as open-ended as possible so that its followers can interpret it however they think is best and so that there are no strict rules for following the religion. In all matters, Sensism takes precedence over even the nation's constitution, and is taken into consideration in all parts of the nation. There is no leader of the religion; everyone is equal in status in the religion, even O'Goobo. Sensism is an offshoot of, which O'Goobo sometimes practices.

Several dedicated followers of Sensism wrote a book called Common Sense, which outlines principles of Sensism all the way down to the most basic of ideas. The book also contains several hundred pages of thoughts, suggestions, practices, examples, literature, and various other information related to the religion. Some excessively patriotic citizens claimed that the book was revolutionist propaganda and attempted to have the book burned, but they were quickly silenced by the immense popularity of the book.

Culture
In addition to elements mentioned above, the culture of Bobogoobo is very diverse.

Art
Bobogoobo does not have very many artists, a situation perhaps caused by its citizens' apathy towards art; they find art to be boring because each piece does not change and the only analysis of it that can be done is on style and meaning. Bobogoobo only has one art museum, which is located in the capital. It imports most of its pieces but also has a section devoted to local works. All of Bobogoobo's flags are designed by citizens, and therefore are not of very high quality.

Music
Music is the most thriving part of Bobogoobo's culture. At the time of Bobogoobo's founding, there were only a handful of bands; that number has grown to be in the hundreds today. Some of the most notable Bobogoobo bands and their notable albums are: Every year, there are several government-sponsored concerts, as well as many that are organized by individuals or companies for various purposes. Each citizen of Bobogoobo enjoys a wide variety of music, and many are in bands of some kind.
 * Succubus (Dark Land Mines)
 * Dullup (Quiet of Sanity, We and They)
 * Porless (Organized Protest)
 * Troubled (Fragile)
 * EpitomeZ10 (0rder)
 * NormalPurpleY (Citizen of the Colorful Perimeter)
 * milkandcookies (< >)
 * Person Out of Boat (Within the Vertical)
 * Six Weeks Awkwardness (Zero C, Six Weeks Awkwardness, Death Ends Then)
 * Seeing Attacker (A Straight Part of the Fact)
 * Thór (Without the Darkness of the Southern Planet)
 * Sink With (Drop to Insanity)
 * 4P?4 (Roads of Silver)
 * Ten Toe Life Kick (Peace is Not the Solution)
 * Washington Landfill (Cometo)
 * Many others (further documentation to be completed)

Sports
Sports are not very prominent in Bobogoobo because most citizens spend most of their time in their houses. However, Bahamut Stadium, located just outside the center of Halrloprillalar, is the center of Bobogoobo sports activities and hosts a variety of events every year. The major sports in Bobogoobo are football, which occurs in autumn (handegg is banned for being too violent); ultimate frisbee, which occurs in spring; and badminton, which occurs in summer. During winter, ice skating events are held in the stadium, but attendance is usually low.

Food
Bobogoobo's citizens are almost as interested in food as they are in music. There are several popular fast-food restaurants throughout Bobogoobo, as well as establishments that serve various other types of food. Recently, the foreign food industry has been growing. The Bobogoobo Food Buffs magazine releases a monthly publication that lists the most popular places to eat, gives many recipes, and contains suggestions for new kinds of food to try.

Entertainment
In their free time, citizens of Bobogoobo typically watch movies and play video games. The movie industry is relatively new but has grown quickly, producing many genres of movies. The video game industry has always been strong and continues to grow. Online gaming is also very popular; there are a great number of for citizens to enjoy. One of the biggest video game companies in Bobogoobo, Round Nexus (information shown to the right), is the richest company in Bobogoobo and releases new games on a consistent schedule. Additionally, Round Nexus exports a large number of products to the United States of JBR.

Conventional television is banned in Bobogoobo due to over-advertising and the questionable usefulness of passive entertainment. The Department of Arts sponsors companies and individuals or groups who make movies and shows, and these products are sold in most stores. Additionally, there is an annual Film Festival held in Halrloprillalar, and many communities have their own festivals.

Citizens of Bobogoobo do not have much interest in, but there is one in Viisbya Province called PenguinLand. It has various penguin-themed attractions and is open on weekends and school holidays. Admission is $6.20 for a one-day visit, and this ticket gives access to all features of the park.

Holidays
Penguin Day - February 7. This day celebrates penguins and other such cute, fluffy animals. Additionally, citizens eat lots of, which is given out freely on this day.

Sess Day - April 11. The celebrations involved in this day would seem very strange to non-natives, but Bobogoobo's citizens are accustomed to them. They celebrate by staring for long periods of time at renditions of Sess Obion Ramau-gane, who is believed to have been a beautiful goddess to whom O'Goobo's ancestors were devoted. Celebrants also spend additional time during the day to do things with the people they love; many weddings and other relationship-related events also take place on this day. Some citizens who are very involved in the holiday follow the practice of swapping gifts with their families. Some citizens even create their own traditions for the holiday, most of which involve the goddess in some way. Recently, this day has grown to celebrate all of Bobogoobo's heroes.

Compulsion Day - July 10 (: July 9). This holiday is celebrated on the 191st day of the year. The number 191 is significant because it is the number of days between Sess Day and O'Goobo Day. It is also the number of years between the first known record of Sess and the year of Bobogoobo's founding. On this holiday, citizens celebrate by following impulses without thinking of the consequences. For example, a lot of shopping and gambling occurs. On the positive side, many people do things that they'd wanted to do but not had the courage to carry out, which almost always results in their happiness. Over the years, celebrants have become better at being impulsive in moderation - the number of deaths on this holiday has dropped by 90% since its inception.

Warbuck Day - September 17. Observed on the day ADI was founded (because O'Goobo couldn't remember which day Warbuck's nation disbanded), this day is to remember John Warbuck's accomplishments and attempt to apologize to him for abandoning ADI after he sacrificed himself to save it. Citizens of Bobogoobo traditionally sing songs throughout the day and go to nearby temples to pay tribute. And, of course, they drink lots of beer. On the day he created this national holiday, O'Goobo also published a speech he wrote about John Warbuck. It was written while in TDO for a contest that Warbuck was running to recognize service by TDO members. Each entry was to be a story, of any length, about a member who had helped someone in some way. O'Goobo chose to write about Warbuck to show his beliefs, attempt to convince people that Warbuck should not be punished, and let Warbuck know that his contributions were appreciated. Interestingly, the speech was written, slightly edited, and then link missing delivered on September 15, 2009, just two days before Warbuck left TDO to create ADI. However, O'Goobo acknowledged at the time, and still does now, that he didn't (and still doesn't) know Warbuck all that well and could be wrong (although that statement is most likely because the fear of being wrong is among O'Goobo's many irrational fears, but may also be caused by the nearly ubiquitous criticism of Warbuck). O'Goobo also stated, after giving the speech, that his speech may be overly dire, that he did not intend to belittle the service of others, and that he was far from an expert on politics, especially those of TDO and its high government. Grammatical errors in the speech have been ignored for the sake of preserving history. John Warbuck is one of the most active and nicest people I have ever known. He does his best to help the alliance and is polite and generous at all times.

Despite all the opposition there has been to him throughout his career, he has managed to persevere and continue to serve his alliance. Various people have said they don’t like him or think he shouldn’t be in his position, but none have given any good reason for this opinion. They say he has a cult following, but the real cult is that against him. Any following he has is drawn in by his charisma and devotion to service. The baseless opposition to his career only serves to rally more to his defense.

In fact, so unwavering was Warbuck’s commitment to bettering the alliance that it was immediately noticed, quickly enough for him to be promoted to the High Senate long before he had been in the alliance for even a year. In contrast, some Low Senators have been in their position for two years or more. Entry into the High Senate requires a unanimous vote, which shows that the leaders of TDO trusted Warbuck and knew that he would continue to do his best for the alliance.

Why, then, have so many turned against him? It seems like they are filled with jealousy at his success. This creates an atmosphere in TDO that is not desirable. This changing atmosphere has been quoted by many people who leave TDO, and the numbers only keep rising: "TDO just isn’t the same," "It’s not the same alliance I joined," "It has lost sight of its aspirations." Aspirations which Warbuck seeks to uphold and preserve, and his opponents seek to destroy.

Destruction is just what they will receive if they succeed. Warbuck, just like any other person, can’t put up with constant criticism and false accusations; eventually he will reach his limit and leave the alliance. The immediate effects would be loss of one of TDO’s best leaders and hardest workers, causing the alliance to cease functioning and slowly fall apart. Afterward, still more people will leave the alliance, either following Warbuck or scattering to the various alliances that populate Cyber Nations. Warbuck’s adversaries will be triumphant, but only for a moment, as TDO will come crashing down around their feet. It will be left as a shell of its former self, incapable of recovering the friendly atmosphere it once had and promised to keep forever. In fact, this process is already in motion and has been for a while.

John Warbuck exemplifies what TDO set out to be and is a great asset to the functioning of the alliance. This constant degrading of him is self-destructive and will ruin TDO.

Bobogoobo Day - September 26. This holiday celebrates the founding of the (not-so-)glorious nation of Bobogoobo. As the weeks, months, and years pass, many more events occur, which provides even more to celebrate (as evidenced by the increasingly monstrous size of this publication, although most of that is due to O'Goobo's extravagant use of code and not so much the things that have happened to him or his nation). There are usually large city-run parades and other fun events on this day.

O'Goobo Day - October 19. Although O'Goobo wishes that no one celebrated him in any way, many citizens insist on celebrating his (not-so-)great leadership. He often receives a large quantity of gifts at his residence. Many schools also have special events on this day to educate students about the history of both the nation and its leader, and speculate on what could happen in the future.

Legends and Myths
Citizens of Bobogoobo have created many stories over the years, and some were carried over from Klindar.
 * Some already described: Halrloprillalar, Sess, Viisbyax
 * Ach'vorf is said to be a large creature that roams the nation looking for food. It is described as dragon-like, with a circular mouth that contains rows of teeth that can spin, acting almost like a blender. Many citizens have claimed sightings of Ach'vorf, but no solid proof has been given. It is said that Ach'vorf can only be slain by the Vorpal Sword.
 * Emilio Odo was a shapeshifter who patrolled the land currently occupied by Bobogoobo as an agent of vigilante justice, thereby creating chaotic order. Because he was constantly shifting, not much is known about him.

Significant Developments
Many major projects have been completed in Bobogoobo that drastically increase both the quality of life of its citizens and the income of the nation. Here is a list of these developments with brief explanations of their effects, in estimated chronological order.
 * Interstate System - Improved the affordability and efficiency of Bobogoobo's transport system, as well as lowered the costs to maintain it
 * Stock Market - Improved the economy and allowed citizens to earn (or lose) more money
 * Social Security System - Improved quality of life of older citizens and allowed O'Goobo to increase the taxes on his citizens
 * Great Monument - Showed the population's respect for O'Goobo as the ruler of the nation and allowed O'Goobo to change the government to advance the nation's needs instead of the people's desires
 * Great Temple - As described above, led to the creation of Bobogoobo's current religion
 * Disaster Relief Agency - Allowed Bobogoobo to send and receive more foreign aid
 * Internet - Gave Bobogoobo its own Internet systems, and for some reason put some stores that sold adult material out of business
 * Great University - Allowed Bobogoobo's brightest scholars to congregate in the capital, allowing them to research new technology more efficiently
 * Space Program - Allowed Bobogoobo to explore the solar system. Also had some positive side effects: improved Bobogoobo's technology and made its aircraft more efficient
 * National Research Lab - Allowed Bobogoobo's scientists to work together, making research more efficient and increasing the population of Bobogoobo
 * Agriculture Development Program - Increased the amount of land that Bobogoobo controlled and caused more people to move to Bobogoobo each time it obtains new land
 * Universal Health Care - Provided health care to all citizens, causing more citizens to be happy and healthy
 * Manhattan Project - As described above, allowed Bobogoobo to develop nuclear weapons
 * Strategic Defense Initiative - Made Bobogoobo safer by protecting it against some incoming nuclear attacks
 * Movie Industry - Sparked the growth of Bobogoobo's movie industry, increasing its culture and entertaining its citizens
 * Central Intelligence Agency - Increased the skill of the nation's spies and allowed it to hire more
 * Pentagon - Increased the efficiency of Bobogoobo's army
 * Weapons Research Complex - Greatly increased the power of Bobogoobo's military and increased the efficiency of its nuclear weapon manufacturing systems, but hurt the nation's environment quality and made purchasing military units more expensive because they were of higher quality
 * Hidden Nuclear Missile Silo - Allowed Bobogoobo to develop more nuclear weapons and protect some of them
 * Anti-Air Defense Network - Reduced the effect of enemy air force campaigns
 * Foreign Air Force Base - Allowed improvement of Bobogoobo's air force and allowed bombing and dogfight campaigns to be more powerful
 * National War Memorial (2/14/10) - Commemorated the soldiers lost in wars, the number of which has increased drastically during the TOP-C&G War.
 * Moon Base (3/16/10) - Bobogoobo's citizens were excited to finally reach the moon. It was also the first space development in ADI.
 * Federal Aid Commission (4/25/10) - Nothing, basically a trophy. ("I have so many wonders and so little infra that I can afford the 30 days to buy a useless wonder!")
 * Mining Industry Consortium (7/14/10) - Increased Bobogoobo's citizens' income by only a small amount, due to Bobogoobo's lack of imported mining resources. Note: due to spontaneous combustion, Bobogoobo's MIC was destroyed December 20, 2010, and rebuilt the same day. (OOC: I was looking at the source code of my wonders page, accidentally clicked a link, turns out it was the destroy link for the MIC. Good thing it wasn't something more expensive, I guess. But still WTF, it was only the source code, I didn't click the link in game.)
 * Fallout Shelter System (8/15/10) - Would decrease casualties and destruction in the event that Bobogoobo was attacked by a nuclear weapon, which, considering the nation's history, would likely happen a lot more in the future.

Flag
Bobogoobo has used many different flags throughout its lifetime, and still does not have a flag that it will use permanently. When it was founded, the nation first used no flag and then went through a period of using any flag that O'Goobo thought would look good on his nation. A few months after joining TDO, O'Goobo asked other members of the alliance which flags they used. Many of them recommended using a flag that contained TDO's colors of red and black. Thus, O'Goobo used the flag of Trinidad and Tobago for a long time, after trying out several flags that contained red and black. When TDO was sanctioned, on April 30, 2009, O'Goobo made TDO's flag his national flag. It continued in this capacity until Bobogoobo left TDO. During Bobogoobo's short time in the Grämlins, he used its flag. After joining ADI, O'Goobo used the flag of Ragnarok while it was ADI's protector because of its similarity to ADI's flag. When ADI became independent, O'Goobo cycled through many flags and finally settled on the flag of the Fellowship of Elite Allied Republics. After the Day of the Dead War, O'Goobo decided to once again use the flag of TDO as his national flag. However, at the onset of the Semper Tyrannis War, O'Goobo decided that he'd rather not fly the flag of an alliance whose former members show great hatred for ADI. At Warbuck's recommendation, he chose the flag of the now-defunct Coalition of Dark States. O'Goobo liked the war-like look of the flag and what it represented - TDO was formed as a splinter alliance from CDS, and ADI split from TDO in much the same way. O'Goobo continued to fly this flag after joining the Shadow Proclamation because he thought it was the best flag so far and still liked its appearance. Upon joining the Imperial Order, O'Goobo changed his flag to that of the Imperial Assault Alliance, the protector (now ally) of TIO. He likes this flag too.