=Western Empire=

==Western Empire= Charter=

Article 1. Membership and Diplomats

Any nation wishing to become a member of =WE= need to post the application on our forums. Nation Name: Ruler: Color: Link: Previous Alliances: Days Old: Upon posting they also need to add =WE= to there AA in game.

Diplomats need to sign up on our forums and post the following in the correct location. Nation Name: Ruler: Link: Alliance: Position in Alliance: Color of alliance: Link to alliances Forums:

=WE= is officially a Blue and Pink alliance but allows members of all color teams to join regardless of what team they lie on. We would like you to pick one of the teams to go on though.

Article 2 Removal of Membership At any point a Cesar may remove the membership of any member within =WE=. The Senate also may propose the removal of a member but needs a majority to successfully kick out the member.

Article 3. War 2. A. Defensive War. In the event that =WE= is attacked by any hostile body the Senate may issue war orders with a 100% approval or a Majority of the Senate and One Cesar. 2B. Offensive War To approve an Offensive war a Majority approval in the Senate as well as the approval of both Cesar is required.

Article 4. Aid Aid will be sent to whoever is deemed to be in the most need of the money at the time by the Head of the Senate in the Economic Path. They will have final say in all monetary matters.

Article 5. Tech Raids Tech raids must be approved by at least a Knight within =WE=. Failure to do so may result in membership being revoked, temporary loss of protection from =WE=, or Punishment to be determined in a Trial. 5. Membership Structure Membership will be composed by rank. Each rank will have access to various forums and all of the forums for ranks below their rank. All new recruits to =WE= that have not been in an alliance previously will enter =WE= as a Trooper and have limited access to the forums until they prove they know the mechanics of CN as well as the policies of =WE=. Each rank will have more rights than the rank below. The rights will be giving to by officers and then approved by the Senate or appointed by both Cesar.

6 Government and Member Setup

Cesar-Have final say in all matters. Requires both signatures for anything to be in effect. Cesar are Cesar for life. They may not be removed or leave =E= in any way. They do have the option to appoint temporary replacements in the event that they are unable to perform there duties for an extend amount of time. In the Event that one wishes to resign they must appoint a new Cesar and he must be approved by the other Cesar, 100% of the Senate, 100% of the Lords, and at least 50% of all active Knights. Upon resigning they will be given a special rank of “Czar” Which will have access to all forums within =E= but no official say in any matter. They may give input on matters and will have Moderation powers in all forums as well.

The Senate. The Senate will be composed of 2 branches. The Heads of Senate and the Senators. Votes will be open for varying amounts of time, and are subject to change, but they will follow along these simple timelines. Treaties below a MDP will have a 24 hour Yes/No/Abstain vote which will also serve as the discussion. MDPs-MDoAPs will have a 24 Hour discussion and on the 12th hour of discussion a 48 hour Yes/No vote will be opened. MADPs-24 Hour discussion followed by a 24 hour Yes/No/Abstain vote. DoWs will have a 24 hour Discussion and as soon as a majority of the Senators have made input on the matter a 48 hour Yes/No vote will be opened concurrent with the Discussion. Amendments to the Charter-72 Hour discussion followed by a Yes/No vote with no time restrictions.

Heads of the Senate-Are considered second in the line of the chain of command. Nationpimp, Lord Frost, Ares, and dejvos. They will always remain in the Senate unless one of them resigns and then they will appoint a new Head of Senate that needs to be approved by the other Heads of Senate as well as the Cesar’s. Senators-3rd in Line of power. Senators are elected by the general membership. They will remain in the senate unless a Vote Of No Confidence is called upon by the membership at which point a new vote will take place. There will be 3 Senators to start with and with every 100 new =WE= members a new Senator will be added to the Senate. Senators who are not elected back into the senate will be granted the rank of Knight.

Praetor- They are responsible to get the information from the Senate to the Caesars and make sure information is flowing between all members of the Senate.

7. Overturning of Cesar Decisions. To overturn a Decision of a Cesar 75% of the senators must vote in favor of the overturning as well as all of the Praetor and at least 2 Knights.

8. Executive Orders An Executive order may be issued by a Cesar, or both, at any time in the case of an emergency. They also have the option of bypassing the Senate in the event of an Immanent thread on =WE= that needs attention in a short time. For an Executive Order that bypasses the Senate there needs to be both signatures of the Cesar as well as at least One Head Senator.

9 Diplomatic Ties. =WE= strives to create a stable world to live in and will consider each and every treaty presented to us with due process. We however will not sign NAPs as they do not promote friendship due to lack of cooperation between alliances. All alliances are guaranteed at a minimum a Consulate on our forums and an Embassy for all alliances that we share a Treaty with. Inactivity in Consulates for a period of more than 2 consecutive weeks may result in the deletion or moving of the consulate.

10. Amendments to the Charter To amend the charter of =WE= you need 100% Senatorial approval as well as approval from both Cesar’s.