The Empire of the New Evolution (1st)

The Empire of the New Evolution (TENE) is a medium alliance on the aqua sphere. It was founded on May 24, 2010.

History

 * On May 24, 2010 The Empire of the New Evolution arose from the ashes of time and brought into existence by Emperor Feroz.
 * By July 29th "We've established a relationship with Ragnarok whom we have a protectorate agreement with. We have established relationships with other alliances including Sparta, Random Insanity, Guru, and The Order of the Paradox for the purposes of selling tech so our new members can grow." - Expert from the Historical Archives Vol II-
 * The Six Million Dollar War started with a Rouge nation from TENE

Introduction
The Empire of the New Evolution (TENE) developed as an alliance of organized clans ruled by an Emperor for common purposes - growth, development, glory, and above all - honor. Although the Empire overall is ruled by an Emperor, the direction of the Empire is in the hands of the Council. They alone will shape their clans into whatever they see fit as long as each council member follows the basics laws outlined herein.

Gov Structure
Definition and Discussion of Inactivity - inactivity is defined as a ruler who is no longer putting any effort into the empire, his/her position within the empire, and/or their respective CyberNation for a consecutive period of 15 days. Exceptions can be made but only if the ruler has given prior notification via a public announcement to a planned inactive period. That is, private pm's to another ruler don't count - it has to be a public announcement and posted prior to the inactive period. Otherwise, any ruler deemed inactive gives up their rights to whatever position they held in the empire which includes the emperor, special council, council members, and clan members. Unplanned inactivity is considered one of the highest offenses and is punishable by expulsion from the empire.

Examples of inactivity include but are not limited to the following:


 * using no aid slots in their CyberNation (grants or tech deals)
 * not performing their appointed duties in the empire for a period greater than 15 consecutive days
 * not logging into the forums for a period greater than 15 consecutive days

Emperor

 * The Emperor provides leadership for the entire alliance.
 * The Emperor has authority over all matters except as indicated below.
 * The Emperor retains the position until offering resignation or has become inactive (see definition of inactivity above).
 * The Emperor is responsible for expelling members for offenses to the empire (including inactivity).
 * The Emperor has the authority to change the charter but only with majority approval from Council.
 * The Emperor has the sole authority to declare war and peace.

Marshals

 * Rulers are appointed to this position and subsequently dismissed from this position by the Emperor at will.
 * Duties of the Marshal are designated by the Emperor. Examples of Marshal positions can include Marshal of Tech Deals, or of Education, of War, of Foreign Affairs, or of Internal Affairs.
 * Marshals may not vote in any council member voting events. However, Marshals may have authority over Council members which is to be clarified by the Emperor at the time of appointment and explicitely outlined in a public announcement.

Council

 * Council members are selected and removed by majority vote of their respective clan.
 * Council members are the leaders of their clan and as such are responsible for the actions of their clan, for keeping their clan progressing, for leading their clan in the event of war (at the ultimate direction of the emperor), and for helping their clan members in any way they can to continue their growth.
 * Council members cannot be removed by the Emperor unless the council member breaks the rule of inactivity.
 * Council members can be removed by majority vote of their respective clan.
 * Council members are responsible for recruitment for their own clans and carrying out the orders of the Emperor.
 * Council members are responsible for removing and replacing the Emperor if the Emperor breaks the rule of inactivity. A new Emperor is then selected based on majority vote of the council.
 * Council members have the authority to remove the Emperor with unanimous council vote as well as majority vote of clan members. All votes to be conducted by a poll of no less than 5 days in the forums for both council members and a separate poll for clan members.  Such a poll can only be conducted once every 3 months.

Clans

 * Clan creation occurs when 5 rulers from within the alliance agree to join each other in a clan. Every member will belong to a clan consisting of a minimum of 5 rulers.
 * Each clan will select a name for themselves at the time of the clans' creation.
 * Each clan will get to know their clan mates as well as the members of all other clans in the Empire.
 * Every clan will elect by majority vote (within their clan) their leader, who will then assume their position in Council.
 * Clan members are responsible for each other in their clan, as well as the alliance as a whole.

Recruitment
Recruiting will be performed with the intention of creating a new clan or backfilling an older clan. All potential rulers wanting to join the Empire will provide the following information:


 * Nation Name:
 * Ruler Name:
 * Link to nation:
 * Past Alliances:
 * Recruited By:
 * Are you currently at war?
 * Your Two Native Resources in CN:

All new members are required to complete the entrance requirements as outlined in the forums. Entrance requirements can be waived or modified at will by the Emperor. Any member not successfully completing the entrance requirements has the opportunity to review their results and try again as many times as the applicant wishes.

Tech Raiding
Tech Raids are allowed in the Empire as long as the following rules are adhered to. Bear in mind that tech raiding is a nasty business and it usually results in you wasting more funds on pointless attacks rather than on your growth. However, if you yearn for some action, you will follow these rules:
 * No tech raiding of aligned nations.
 * Aligned nations are defined as those nations that belong to another alliance of 6 or more members.
 * When/if you tech raid, you do so at your own risk. If you run into trouble, you will only be assisted at the discretion of your clan leader.
 * When raiding, always verify that the target nation is unaligned or that the 5 member or less alliance does NOT have a protectorate. This can be determined by searching the protectorate's alliance name in the main CN forums for an Declaration of Existence announcement followed by a Protectorate announcement.
 * After your 1st attack, offer peace. If the target nation asks for or accepts peace you are bound to accept peace and to not raid that nation again for a period of 30 days.