Multicolored Cross-X Alliance

The Multicolored Cross-X Alliance (MCXA) is an alliance of individual nations in the online role-playing game, Cyber Nations. It was created on April 25, 2007 through a merger by the Cross-X Alliance (CXA) and the Multi-Colored Coalition Force (MCCF) following the two parent alliances forging a strong bond of friendship through fighting common enemies in the Great War 3 (GW3), most notably ./b/ and Atlantic Shadow Confederation (ASC).

Since that war, the MCXA has forged a positive diplomatic relationship with the ASC which surrendered to all its enemy alliances to end its role in GW3. This move to have a good relationship with the ASC is an example of MCXA's policy to have good relationships with all other groups in Cyber Nations whenever possible. /b/ unfortunately disbanned as an alliance due to unrelated events before any kind of good relationship could be started.

MCXA has strong ties to The Initiative, currently the most powerful power bloc of alliances in Cyber Nations, through treaties with several Initiative alliances, MDC, \m/, NpO, as well as several other alliances that have similar ties to Initiative such as Illuminati,. SOUL is a protectorate of MCXA.

While MCCF was non-color specific, the MCXA takes after the CXA in that it is predominantly a blue-team alliance and promotes this to facilitate trade agreements within the alliance, but allows its members to be whatever team color they choose so as to not alienate any potential members who have worked hard for the trade agreements they have.

As of June 15, 2007, the total [nation strength] for MCXA is over 2 million and still continuously and rapidly growing, as is it's average strength and number of members (7102 and 290 respectively).

A High Council of 11 presides over the MCXA, including two permanent co-chancellors, two council members each appointed by the co-chancellors to 2-month terms, and 7 council members elected by the general populace by the general membership.

Beneath the council are the ministers, running various departments including defense, interior and foreign affairs, education, recruiting, and financing. The ministers appoint their own staffs and organize their departments to their liking.

Any member can bring charges against any other member, including charges for impeachment against government members.

If you play Cyber Nations and want an alliance that gives you room to grow with protection and friendship, MCXA is the alliance for you.

If you are a member of another alliance and do not have an embassy with MCXA, send a diplomat over to them and they'll correct that they do not have a strong friendship with your alliance.



Link to Charter: http://mcxa.berzerkerweb.com/index.php?showtopic=32

IRC channel: #MCXA

Usual faces on IRC are Jenn, Death., Libera, TFS, Doc Fresh, Sam, Olo, Iggy, Taun, and several others who can't wait to welcome you into a great group of people who will go to no end to help the other members of their alliance.

Link to forums: http://mcxa.berzerkerweb.com/index.php?act=idx

Save the world or Captain Planet will kill you!