The Templer Knights

You can find The Templar Knights at: http://z14.invisionfree.com/Templar_Alliance/index.php?act=idx

This is our charter:

I. Membership

Any member wishing to join The Templar Knights (TTK) must provide the following information upon their applying:

1. Nation name and ruler. 2. Strength. 4. Resources. 5. Team Color

Any member of the TTK may not be a member of another alliance. Failure to comply with this will result in removal.

II. Organization

1. Priory

The Priory is comprised of all active nations within the Knighthood. These nations will be responsible for electing the Elder Council as well as voting on expulsions or amendments to the charter.

2. Elder Council

Containing four seats, the Elder Council will serve as the governing body of the TTK. Elected by the Priory, the Elders will sit on the council for one month terms at a time.

All candidates must receive two nominations before being eligible for voting. The nomination period will last for three days and will be followed by a voting period of seven days. The top five nations will then be chosen to serve on the council.

3. Preceptors

Acting as the eyes and ears of the Grand Master, the two Preceptors will be chosen by the Grand Master.

Preceptors will act as a liaison between the Elder Council and the Grand Master and, if needed, act in his stead.

4. Grand Master

Leading the alliance, the Grand Master of the TTK will maintain control over all governing bodies. While not directly involved in the every day workings of the alliance, he maintains veto power over all decisions being made. Serving a life term, the Grand Master may only leave through resignation. If the Grand Master chooses to resign, they will designate a replacement who will assume full control from that moment on or unless otherwise stated. The Grand Master has the ability to expel or suspend any member they see fit. The Elder Council or the Priory may challenge the action and can over turn it with 6 votes or 75%.

5. Patriarch

Upon resignation, the Grand Master will assume the title of Patriarch. Having no official power, they may sit in and act as a council on any decisions being made. In case of an emergency, they may be recalled with five votes from the Elder Council. They may, under extreme circumstances, resume their position for a period of 72 hours but may not make any changes to the government, charter, or membership. After the 72 hours has passed, they will revert to Patriarch status and may not use this power again.

III. Removal

Any member may submit a motion to remove another member from the TTK. The Elder Council will then vote, and 51% majority will expel the accused member. The Grand Master is immune to any calls for removal and may pardon anyone from expulsion.

IV. Amendments

Any member may put forth amendments to the charter. Once proposed, discussion will commence for twelve (12) hours and will then be followed by a voting period of thirty-six (36) hours. Once voting has ended, if the required 75% has been met, the amendment will be put into place. Special circumstances may prolong the discussion and voting process as they come, but the amendments must be voted on and either scrapped or enacted in a timely fashion.

V. War

If a hostile situation has arisen, the Elder Council may vote to go to war with four (4) votes. The Grand Master may also declare war, but the decision must be presented to the Elder Council for discussion before action is taken. War can only be entered, and must be left with the Knights’ Code in mind.

VI. Diplomacy

In our quest to preserve peace and to administer justice, the Knighthood shall engage in diplomatic talks to create new friendships and to preemptively end hostilities. The Knighthood will establish embassies and engage in diplomatic relations without prejudice.

The Diplomatic Preceptor will be charged with conducting official talks with Alliance leaders and representatives, and can appoint ambassadors to man embassies and represent to a point the good of the Knighthood.