User:Karl von Eisen

I have developed a theory of CyberNations. Created 1:47 AM on May 2nd, 2008.

I think there are two classes in CyberNations: "Koreans" and "Politicians", or Ko and Po for short. Ko figure out how to make your nation powerful in terms of game mechanics. They figure out how happiness and income and population and infrastructure and all of that interrelate. They're the ones who come up with Improvement Swapping and always picking Monarchy and those other good tips. However, they're not inclined to - or don't have the time to - engage in complex roleplay and politics. These are dealth with by the Po: they take the advice of the Ko in order to make their nation effective, and in return set up beneficial organizations like alliances. They make legislature, they proclaim wars, they set up networks of traders and warriors and sellers of delights. The Ko reap the social benefits of the Po-created organization, and the Po reap the national benefits of the Ko-created gameplay strategies.

No one person can fully encompass both camps. All of us are, in varying ratios, mixtures of Ko and Po. Together, they have created the amazing, incredible, unthinkable web of... everything... that is CyberNations. An online civilization.